public bool Delete() { try { DALC.Player p = CommonBC.SystemLeagueEntities.Player.First(r => r.Id == Id); CommonBC.SystemLeagueEntities.Player.Remove(p); CommonBC.SystemLeagueEntities.SaveChanges(); return(true); } catch (Exception) { return(false); } }
public bool Update() { try { DALC.Player p = CommonBC.SystemLeagueEntities.Player.First(r => r.Id == Id); Nick = p.Nick; Email = p.Email; Pass = p.Pass; IdTeam = p.IdTeam; CommonBC.SystemLeagueEntities.SaveChanges(); return(true); } catch (Exception) { return(false); } }
public bool Read() { try { DALC.Player p = CommonBC.SystemLeagueEntities.Player.First(r => r.Id == Id); Id = p.Id; Nick = p.Nick; Email = p.Email; Pass = p.Pass; FechaRegistro = p.FechaRegistro; IdTeam = p.IdTeam; return(true); } catch (Exception) { return(false); } }
//crud public bool Create() { try { DALC.Player p = new DALC.Player(); p.Id = Id; p.Nick = Nick; p.Email = Email; p.Pass = Pass; p.FechaRegistro = FechaRegistro; p.IdTeam = IdTeam; CommonBC.SystemLeagueEntities.Player.Add(p); CommonBC.SystemLeagueEntities.SaveChanges(); return(true); } catch (Exception) { return(false); } }