예제 #1
0
        /// <summary>
        ///   Loads a texture from an image in memory.
        /// </summary>
        /// <param name = "device">The device used to load the texture.</param>
        /// <param name = "memory">Array of memory containing the image data to load.</param>
        /// <returns>The loaded texture object.</returns>
        public static T FromMemory <T>(Device device, byte[] memory) where T : Resource
        {
            unsafe
            {
                IntPtr temp;
                Result resultOut;

                fixed(void *pBuffer = &memory[0])
                D3DX10.CreateTextureFromMemory(device, (IntPtr)pBuffer, memory.Length, null, IntPtr.Zero,
                                               out temp, out resultOut);

                // TODO test resultOut
                return(FromPointer <T>(temp));
            }
        }
예제 #2
0
        /// <summary>
        ///   Loads a texture from an image in memory.
        /// </summary>
        /// <param name = "device">The device used to load the texture.</param>
        /// <param name = "memory">Array of memory containing the image data to load.</param>
        /// <returns>The loaded texture object.</returns>
        public static T FromMemory <T>(Device device, byte[] memory) where T : Resource
        {
            System.Diagnostics.Debug.Assert(typeof(T) == typeof(Texture1D) || typeof(T) == typeof(Texture2D) ||
                                            typeof(T) == typeof(Texture3D));

            unsafe
            {
                System.Diagnostics.Debug.Assert(memory != null);
                System.Diagnostics.Debug.Assert(memory.Length > 0);
                IntPtr temp;
                Result resultOut;

                fixed(void *pBuffer = &memory[0])
                D3DX10.CreateTextureFromMemory(device, (IntPtr)pBuffer, memory.Length, null, IntPtr.Zero,
                                               out temp, out resultOut);

                // TODO test resultOut
                return(FromPointer <T>(temp));
            }
        }