/// <summary> /// Create Direct3D device and swap chain /// </summary> protected void InitDevice() { device = D3DDevice1.CreateDeviceAndSwapChain1(directControl.Handle); swapChain = device.SwapChain; SetViews(); // Create the effect using (FileStream effectStream = File.OpenRead("Tutorial07.fxo")) { effect = device.CreateEffectFromCompiledBinary(effectStream); } // Obtain the technique technique = effect.GetTechniqueByName("Render"); // Obtain the variables worldVariable = effect.GetVariableByName("World").AsMatrix; viewVariable = effect.GetVariableByName("View").AsMatrix; projectionVariable = effect.GetVariableByName("Projection").AsMatrix; meshColorVariable = effect.GetVariableByName("vMeshColor").AsVector; diffuseVariable = effect.GetVariableByName("txDiffuse").AsShaderResource; InitVertexLayout(); InitVertexBuffer(); InitIndexBuffer(); // Set primitive topology device.IA.PrimitiveTopology = PrimitiveTopology.TriangleList; // Load the Texture textureRV = TextureLoader.LoadTexture(device, "seafloor.png"); InitMatrices(); diffuseVariable.Resource = textureRV; needsResizing = false; }