public static void Init([NativeTypeName("D3D12_ROOT_SIGNATURE_DESC1 &")] out D3D12_ROOT_SIGNATURE_DESC1 desc, uint numParameters, [NativeTypeName("const D3D12_ROOT_PARAMETER1 *")] D3D12_ROOT_PARAMETER1 *_pParameters, uint numStaticSamplers = 0, [NativeTypeName("const D3D12_STATIC_SAMPLER_DESC *")] D3D12_STATIC_SAMPLER_DESC *_pStaticSamplers = null, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) { desc.NumParameters = numParameters; desc.pParameters = _pParameters; desc.NumStaticSamplers = numStaticSamplers; desc.pStaticSamplers = _pStaticSamplers; desc.Flags = flags; }
public void Init(uint numParameters, [NativeTypeName("const D3D12_ROOT_PARAMETER1 *")] D3D12_ROOT_PARAMETER1 *_pParameters, uint numStaticSamplers = 0, [NativeTypeName("const D3D12_STATIC_SAMPLER_DESC *")] D3D12_STATIC_SAMPLER_DESC *_pStaticSamplers = null, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) { Init(out this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); }