public int GetDesc([NativeTypeName("D3D12_SHADER_VARIABLE_DESC *")] D3D12_SHADER_VARIABLE_DESC *pDesc)
 {
     return(((delegate * stdcall <ID3D12ShaderReflectionVariable *, D3D12_SHADER_VARIABLE_DESC *, int>)(lpVtbl[0]))((ID3D12ShaderReflectionVariable *)Unsafe.AsPointer(ref this), pDesc));
 }
 public int GetDesc(D3D12_SHADER_VARIABLE_DESC *pDesc)
 {
     return(((delegate * unmanaged <ID3D12ShaderReflectionVariable *, D3D12_SHADER_VARIABLE_DESC *, int>)(lpVtbl[0]))((ID3D12ShaderReflectionVariable *)Unsafe.AsPointer(ref this), pDesc));
 }