예제 #1
0
 public int GetResourceBindingDesc([NativeTypeName("UINT")] uint ResourceIndex, [NativeTypeName("D3D12_SHADER_INPUT_BIND_DESC *")] D3D12_SHADER_INPUT_BIND_DESC *pDesc)
 {
     return(((delegate * unmanaged <ID3D12ShaderReflection *, uint, D3D12_SHADER_INPUT_BIND_DESC *, int>)(lpVtbl[6]))((ID3D12ShaderReflection *)Unsafe.AsPointer(ref this), ResourceIndex, pDesc));
 }
예제 #2
0
 public int GetResourceBindingDescByName([NativeTypeName("LPCSTR")] sbyte *Name, [NativeTypeName("D3D12_SHADER_INPUT_BIND_DESC *")] D3D12_SHADER_INPUT_BIND_DESC *pDesc)
 {
     return(((delegate * unmanaged <ID3D12ShaderReflection *, sbyte *, D3D12_SHADER_INPUT_BIND_DESC *, int>)(lpVtbl[11]))((ID3D12ShaderReflection *)Unsafe.AsPointer(ref this), Name, pDesc));
 }
 public HRESULT GetResourceBindingDesc(uint ResourceIndex, D3D12_SHADER_INPUT_BIND_DESC *pDesc)
 {
     return(((delegate * unmanaged <ID3D12ShaderReflection *, uint, D3D12_SHADER_INPUT_BIND_DESC *, int>)(lpVtbl[6]))((ID3D12ShaderReflection *)Unsafe.AsPointer(ref this), ResourceIndex, pDesc));
 }