public void Alloc([NativeTypeName("const D3D12MA_AllocationRequest&")] D3D12MA_AllocationRequest *request, [NativeTypeName("UINT64")] ulong allocSize, void *userData) => Base.Alloc(request, allocSize, userData);
public void Alloc([NativeTypeName("const D3D12MA_AllocationRequest&")] D3D12MA_AllocationRequest *request, [NativeTypeName("UINT64")] ulong allocSize, void *userData) { D3D12MA_ASSERT((D3D12MA_DEBUG_LEVEL > 0) && (Base.lpVtbl[9] == (delegate * < ref D3D12MA_BlockMetadata_Generic, D3D12MA_AllocationRequest *, ulong, void *, void >) & Alloc)); Alloc(ref this, request, allocSize, userData); }
public bool CreateAllocationRequest([NativeTypeName("UINT64")] ulong allocSize, [NativeTypeName("UINT64")] ulong allocAlignment, D3D12MA_AllocationRequest *pAllocationRequest) => Base.CreateAllocationRequest(allocSize, allocAlignment, pAllocationRequest);
public bool CreateAllocationRequest([NativeTypeName("UINT64")] ulong allocSize, [NativeTypeName("UINT64")] ulong allocAlignment, D3D12MA_AllocationRequest *pAllocationRequest) { D3D12MA_ASSERT((D3D12MA_DEBUG_LEVEL > 0) && (Base.lpVtbl[8] == (delegate * < ref D3D12MA_BlockMetadata_Generic, ulong, ulong, D3D12MA_AllocationRequest *, bool >) & CreateAllocationRequest)); return(CreateAllocationRequest(ref this, allocSize, allocAlignment, pAllocationRequest)); }