public int CreateShaderResourceView([NativeTypeName("ID3D11Resource *")] ID3D11Resource *pResource, [NativeTypeName("const D3D11_SHADER_RESOURCE_VIEW_DESC *")] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, [NativeTypeName("ID3D11ShaderResourceView **")] ID3D11ShaderResourceView **ppSRView) { return(((delegate * unmanaged <ID3D11Device1 *, ID3D11Resource *, D3D11_SHADER_RESOURCE_VIEW_DESC *, ID3D11ShaderResourceView **, int>)(lpVtbl[7]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pResource, pDesc, ppSRView)); }
public void GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) { ((delegate * unmanaged <ID3D11ShaderResourceView *, D3D11_SHADER_RESOURCE_VIEW_DESC *, void>)(lpVtbl[8]))((ID3D11ShaderResourceView *)Unsafe.AsPointer(ref this), pDesc); }
public void GetDesc([NativeTypeName("D3D11_SHADER_RESOURCE_VIEW_DESC *")] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) { ((delegate * stdcall <ID3D11ShaderResourceView1 *, D3D11_SHADER_RESOURCE_VIEW_DESC *, void>)(lpVtbl[8]))((ID3D11ShaderResourceView1 *)Unsafe.AsPointer(ref this), pDesc); }