public static D3D11_FILTER D3D11_ENCODE_ANISOTROPIC_FILTER(D3D11_FILTER_REDUCTION_TYPE reduction) { return((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | (int)D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, reduction))); }
public static D3D11_FILTER D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE min, D3D11_FILTER_TYPE mag, D3D11_FILTER_TYPE mip, D3D11_FILTER_REDUCTION_TYPE reduction) { return((D3D11_FILTER)((((int)min & D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | (((int)mag & D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | (((int)mip & D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT) | (((int)reduction & D3D11_FILTER_REDUCTION_TYPE_MASK) << D3D11_FILTER_REDUCTION_TYPE_SHIFT))); }