private void DrawGhost(TNode state, D2dGraphics g) { RectangleF bounds = state.Bounds; if (state.Type != StateType.Normal) { g.FillEllipse((D2dEllipse)bounds, m_theme.GhostBrush); } else { m_stateRect.Rect = bounds; g.FillRoundedRectangle(m_stateRect, m_theme.GhostBrush); } }
private void Draw(TNode state, D2dGraphics g, bool outline) { RectangleF bounds = state.Bounds; if (state.Type != StateType.Normal) { DrawPseudostate(state, g, outline); } else { float scaleX = g.Transform.M11; // assume no rotation. float radInPixel = scaleX * CornerRadius; IComplexState <TNode, TEdge> complexState = state as IComplexState <TNode, TEdge>; StateIndicators indicators = state.Indicators; if ((indicators & StateIndicators.Active) != 0) { if (radInPixel > MinRadiusInPixel) { D2dEllipse ellipse = new D2dEllipse(); ellipse.RadiusX = CornerRadius; ellipse.RadiusY = CornerRadius; ellipse.Center = bounds.Location; g.FillEllipse(ellipse, Color.SpringGreen); } } if (radInPixel > MinRadiusInPixel) { m_stateRect.Rect = bounds; D2dLinearGradientBrush gradbrush = m_theme.FillGradientBrush; gradbrush.StartPoint = bounds.Location; gradbrush.EndPoint = new PointF(bounds.Right, bounds.Bottom); g.FillRoundedRectangle(m_stateRect, gradbrush); if (outline) { g.DrawRoundedRectangle(m_stateRect, m_theme.OutlineBrush); } } else { g.FillRectangle(bounds, m_theme.FillBrush); if (outline) { g.DrawRectangle(bounds, m_theme.OutlineBrush); } } g.DrawLine(bounds.Left, bounds.Top + m_fontHeight + Margin, bounds.Right, bounds.Top + m_fontHeight + Margin, m_theme.OutlineBrush); if ((scaleX * m_fontHeight) > MinFontHeightInPixel) { g.DrawText(complexState.TitleText, m_theme.TextFormat, new PointF(bounds.X + CornerRadius, bounds.Y + Margin), m_theme.TextBrush); } //RectangleF textBounds = new RectangleF( // (float)(bounds.Left + 4), // (float)(bounds.Top + m_fontHeight + 2), // (float)(bounds.Width - 5), // (float)(bounds.Height - m_fontHeight - 4)); //g.DrawString(complexState.Text, m_theme.Font, m_theme.TextBrush, textBounds, s_stateTextFormat); //IList<int> partitionWidths = complexState.PartitionSizes; //if (partitionWidths.Count > 0) //{ // // draw AND-state dividers // int lastDivider = bounds.Left; // foreach (int width in partitionWidths) // { // g.DrawLine( // m_dividerPen, // lastDivider, bounds.Y + m_fontHeight + Margin, // lastDivider, bounds.Y + bounds.Height); // lastDivider += width; // } //} } }