// Use this for initialization void Start() { PlayerIcon.GetComponent <SpriteRenderer>().enabled = true; A1.GetComponent <SpriteRenderer>().enabled = false; A2.GetComponent <SpriteRenderer>().enabled = false; A3.GetComponent <SpriteRenderer>().enabled = false; A4.GetComponent <SpriteRenderer>().enabled = false; A5.GetComponent <SpriteRenderer>().enabled = false; A6.GetComponent <SpriteRenderer>().enabled = false; A7.GetComponent <SpriteRenderer>().enabled = false; A8.GetComponent <SpriteRenderer>().enabled = false; A9.GetComponent <SpriteRenderer>().enabled = false; A10.GetComponent <SpriteRenderer>().enabled = false; A11.GetComponent <SpriteRenderer>().enabled = false; B1.GetComponent <SpriteRenderer>().enabled = false; B2.GetComponent <SpriteRenderer>().enabled = false; B3.GetComponent <SpriteRenderer>().enabled = false; B4.GetComponent <SpriteRenderer>().enabled = false; B5.GetComponent <SpriteRenderer>().enabled = false; B6.GetComponent <SpriteRenderer>().enabled = false; B7.GetComponent <SpriteRenderer>().enabled = false; B8.GetComponent <SpriteRenderer>().enabled = false; B9.GetComponent <SpriteRenderer>().enabled = false; B10.GetComponent <SpriteRenderer>().enabled = false; B11.GetComponent <SpriteRenderer>().enabled = false; C1.GetComponent <SpriteRenderer>().enabled = false; C2.GetComponent <SpriteRenderer>().enabled = false; C3.GetComponent <SpriteRenderer>().enabled = false; C4.GetComponent <SpriteRenderer>().enabled = false; C5.GetComponent <SpriteRenderer>().enabled = false; C6.GetComponent <SpriteRenderer>().enabled = false; C7.GetComponent <SpriteRenderer>().enabled = false; C8.GetComponent <SpriteRenderer>().enabled = false; C9.GetComponent <SpriteRenderer>().enabled = false; C10.GetComponent <SpriteRenderer>().enabled = false; C11.GetComponent <SpriteRenderer>().enabled = false; D1.GetComponent <SpriteRenderer>().enabled = false; D2.GetComponent <SpriteRenderer>().enabled = false; D3.GetComponent <SpriteRenderer>().enabled = false; D4.GetComponent <SpriteRenderer>().enabled = false; D5.GetComponent <SpriteRenderer>().enabled = false; D6.GetComponent <SpriteRenderer>().enabled = false; D7.GetComponent <SpriteRenderer>().enabled = false; D8.GetComponent <SpriteRenderer>().enabled = false; D9.GetComponent <SpriteRenderer>().enabled = false; D10.GetComponent <SpriteRenderer>().enabled = false; D11.GetComponent <SpriteRenderer>().enabled = false; E1.GetComponent <SpriteRenderer>().enabled = false; E2.GetComponent <SpriteRenderer>().enabled = false; E3.GetComponent <SpriteRenderer>().enabled = false; E4.GetComponent <SpriteRenderer>().enabled = false; E5.GetComponent <SpriteRenderer>().enabled = false; E6.GetComponent <SpriteRenderer>().enabled = false; E7.GetComponent <SpriteRenderer>().enabled = false; E8.GetComponent <SpriteRenderer>().enabled = false; E9.GetComponent <SpriteRenderer>().enabled = false; E10.GetComponent <SpriteRenderer>().enabled = false; E11.GetComponent <SpriteRenderer>().enabled = false; F1.GetComponent <SpriteRenderer>().enabled = false; F2.GetComponent <SpriteRenderer>().enabled = false; F3.GetComponent <SpriteRenderer>().enabled = false; F4.GetComponent <SpriteRenderer>().enabled = false; F5.GetComponent <SpriteRenderer>().enabled = false; F6.GetComponent <SpriteRenderer>().enabled = false; F7.GetComponent <SpriteRenderer>().enabled = false; F8.GetComponent <SpriteRenderer>().enabled = false; F9.GetComponent <SpriteRenderer>().enabled = false; F10.GetComponent <SpriteRenderer>().enabled = false; F11.GetComponent <SpriteRenderer>().enabled = false; G1.GetComponent <SpriteRenderer>().enabled = false; G2.GetComponent <SpriteRenderer>().enabled = false; G3.GetComponent <SpriteRenderer>().enabled = false; G4.GetComponent <SpriteRenderer>().enabled = false; G5.GetComponent <SpriteRenderer>().enabled = false; G6.GetComponent <SpriteRenderer>().enabled = false; G7.GetComponent <SpriteRenderer>().enabled = false; G8.GetComponent <SpriteRenderer>().enabled = false; G9.GetComponent <SpriteRenderer>().enabled = false; G10.GetComponent <SpriteRenderer>().enabled = false; G11.GetComponent <SpriteRenderer>().enabled = false; H1.GetComponent <SpriteRenderer>().enabled = false; H2.GetComponent <SpriteRenderer>().enabled = false; H3.GetComponent <SpriteRenderer>().enabled = false; H4.GetComponent <SpriteRenderer>().enabled = false; H5.GetComponent <SpriteRenderer>().enabled = false; H6.GetComponent <SpriteRenderer>().enabled = false; H7.GetComponent <SpriteRenderer>().enabled = false; H8.GetComponent <SpriteRenderer>().enabled = false; H9.GetComponent <SpriteRenderer>().enabled = false; H10.GetComponent <SpriteRenderer>().enabled = false; H11.GetComponent <SpriteRenderer>().enabled = false; I1.GetComponent <SpriteRenderer>().enabled = false; I2.GetComponent <SpriteRenderer>().enabled = false; I3.GetComponent <SpriteRenderer>().enabled = false; I4.GetComponent <SpriteRenderer>().enabled = false; I5.GetComponent <SpriteRenderer>().enabled = false; I6.GetComponent <SpriteRenderer>().enabled = false; I7.GetComponent <SpriteRenderer>().enabled = false; I8.GetComponent <SpriteRenderer>().enabled = false; I9.GetComponent <SpriteRenderer>().enabled = false; I10.GetComponent <SpriteRenderer>().enabled = false; I11.GetComponent <SpriteRenderer>().enabled = false; J1.GetComponent <SpriteRenderer>().enabled = false; J2.GetComponent <SpriteRenderer>().enabled = false; J3.GetComponent <SpriteRenderer>().enabled = false; J4.GetComponent <SpriteRenderer>().enabled = false; J5.GetComponent <SpriteRenderer>().enabled = false; J6.GetComponent <SpriteRenderer>().enabled = false; J7.GetComponent <SpriteRenderer>().enabled = false; J8.GetComponent <SpriteRenderer>().enabled = false; J9.GetComponent <SpriteRenderer>().enabled = false; J10.GetComponent <SpriteRenderer>().enabled = false; J11.GetComponent <SpriteRenderer>().enabled = false; K1.GetComponent <SpriteRenderer>().enabled = false; K2.GetComponent <SpriteRenderer>().enabled = false; K3.GetComponent <SpriteRenderer>().enabled = false; K4.GetComponent <SpriteRenderer>().enabled = false; K5.GetComponent <SpriteRenderer>().enabled = false; K6.GetComponent <SpriteRenderer>().enabled = false; K7.GetComponent <SpriteRenderer>().enabled = false; K8.GetComponent <SpriteRenderer>().enabled = false; K9.GetComponent <SpriteRenderer>().enabled = false; K10.GetComponent <SpriteRenderer>().enabled = false; K11.GetComponent <SpriteRenderer>().enabled = false; float ratio = Screen.width / Screen.height; if (ratio < 2) { int screenx = 543; int screeny = 653; } else { int screenx = 743; int screeny = 853; } }
// Update is called once per frame void Update() { po1 = O1.transform.position; po2 = O2.transform.position; po3 = O3.transform.position; pd1 = D1.transform.position; pd2 = D2.transform.position; pd3 = D3.transform.position; pb = ball.transform.position; StartCoroutine(DelayMethod(23f, () => { SceneManager.LoadScene("3DLesson4-2"); })); /*StartCoroutine(DelayMethod(10f, () => * { * if (begin == 1) * { * begin = 0; * O1.transform.position = so1; * O2.transform.position = so2; * O3.transform.position = so3; * D1.transform.position = sd1; * D2.transform.position = sd2; * D3.transform.position = sd3; * ball.transform.position = sb; * // Debug.Log(begin); * O1.transform.rotation = ro1; * O2.transform.rotation = ro2; * O3.transform.rotation = ro3; * D1.transform.rotation = rd1; * D2.transform.rotation = rd2; * D3.transform.rotation = rd3; * this.transform.parent = null; * //ball.transform.parent = O1.transform; * flag = 0; flag2 = 0; * game(); * } * * * }));*/ StartCoroutine(DelayMethod(5f, () => { Debug.Log(true); //text1.text = "ずっと同じスピードで動いていると\n逆にディフェンスは付いて行きやすい"; if (flag == 0) { iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x - 0.3f, pb.y, po3.z - 0.3f), "Time", 2f)); O1.transform.rotation = Quaternion.Euler(0, -10, 0); O1.GetComponent <Animator>().SetBool("runrun", true); } if (flag == 1) { O1.transform.rotation = Quaternion.Euler(0, 100, 0); O1.GetComponent <Animator>().SetBool("runrun", true); } if (flag == 2) { O1.transform.rotation = Quaternion.Euler(0, 120, 0); O1.GetComponent <Animator>().SetBool("runrun", true); } StartCoroutine(DelayMethod(0.3f, () => { //Vector3 dir = po1 - pd1; if (flag2 == 0) { Vector3 dir = po1 - pd1; D1.transform.position = (D1.transform.position + (dir.normalized * 1 * Time.deltaTime)); D1.transform.LookAt(O1.transform); D1.GetComponent <Animator>().SetBool("runrun", true); } })); StartCoroutine(DelayMethod(2f, () => { if (flag < 2) { O2.transform.rotation = Quaternion.Euler(0, -130, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator>().speed = 1.2f; D2.transform.rotation = Quaternion.Euler(0, -130, 0); D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator>().speed = 1.0f; } })); StartCoroutine(DelayMethod(7f, () => { if (flag == 3) { O1.transform.rotation = Quaternion.Euler(0, -60, 0); O1.GetComponent <Animator>().SetBool("runrun", true); } })); StartCoroutine(DelayMethod(7.5f, () => { if (flag == 3) { D1.transform.rotation = Quaternion.Euler(0, -60, 0); D1.GetComponent <Animator>().SetBool("runrun", true); } })); StartCoroutine(DelayMethod(11f, () => { if (flag == 4) { O1.transform.rotation = Quaternion.Euler(0, 120, 0); O1.GetComponent <Animator>().SetBool("runrun", true); } })); StartCoroutine(DelayMethod(11.3f, () => { if (flag == 4) { D1.transform.rotation = Quaternion.Euler(0, 120, 0); D1.GetComponent <Animator>().SetBool("runrun", true); } })); /* StartCoroutine(DelayMethod(11.3f, () => * { * SceneManager.LoadScene("3DLesson4-2"); * }));*/ })); /*---------------------------------------------------------------------------------*/ if ((Mathf.Abs(pb.x - po3.x) <= 0.5f) && (Mathf.Abs(pb.z - po3.z) <= 0.5f)) { this.transform.position = po3; Vector3 pospos = this.transform.position; pospos.y = 1.4f; pospos.z = po3.z - 0.3f; this.transform.position = pospos; this.GetComponent <Rigidbody> ().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O3.transform; } if ((Mathf.Abs(pb.x - po2.x) <= 0.5f) && (Mathf.Abs(pb.z - po2.z) <= 0.5f)) { this.transform.position = po2; Vector3 pospos = this.transform.position; pospos.y = 1.4f; pospos.z = po2.z - 0.3f; this.transform.position = pospos; this.GetComponent <Rigidbody> ().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O2.transform; } if ((Mathf.Abs(pb.x - po1.x) <= 0.5f) && (Mathf.Abs(pb.z - po1.z) <= 0.5f)) { this.transform.position = po1; Vector3 pospos = this.transform.position; pospos.y = 1.4f; pospos.z = po1.z - 0.3f; this.transform.position = pospos; this.GetComponent <Rigidbody> ().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O1.transform; } /*---------------------------------------------------------------------------------*/ if (flag == 0 && po1.z >= 11.5f) { flag = 1; O1.GetComponent <Animator> ().SetBool("runrun", false); } if (flag == 1 && po1.x >= 1.4f) { flag = 2; //flag2 = 1; //O1.GetComponent<Animator> ().SetBool ("runrun", false); //D1.GetComponent<Animator> ().SetBool ("runrun", false); } if (flag == 2 && flag2 == 0 && po1.x >= 4f) { flag = 3; flag2 = 1; //Debug.Log(flag2); O1.transform.rotation = Quaternion.Euler(0, -120, 0); O1.GetComponent <Animator> ().SetBool("runrun", false); D1.transform.rotation = Quaternion.Euler(0, 160, 0); D1.GetComponent <Animator> ().SetBool("runrun", false); } if (po2.x <= 0f) { // flag = 2; flag2 = 1; O2.transform.rotation = Quaternion.Euler(0, -35, 0); O2.GetComponent <Animator> ().SetBool("runrun", false); D2.GetComponent <Animator> ().SetBool("runrun", false); } if (flag == 3 && po1.x <= 0.8f) { flag = 4; flag2 = 2; // O1.transform.rotation = Quaternion.Euler(0, 120, 0); O1.GetComponent <Animator>().SetBool("runrun", false); D1.transform.rotation = Quaternion.Euler(0, 120, 0); D1.GetComponent <Animator>().SetBool("runrun", false); } if (flag == 4 && po1.x >= 4.0f) { flag = 5; flag2 = 3; O1.transform.rotation = Quaternion.Euler(0, -120, 0); O1.GetComponent <Animator>().SetBool("runrun", false); D1.transform.rotation = Quaternion.Euler(0, 180, 0); D1.GetComponent <Animator>().SetBool("runrun", false); } }
// Update is called once per frame void Update() { po1 = O1.transform.position; po2 = O2.transform.position; po3 = O3.transform.position; pd1 = D1.transform.position; pd2 = D2.transform.position; pd3 = D3.transform.position; pb = ball.transform.position; if (flag == 0) { iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x - 0.3f, pb.y, po2.z - 0.3f), "Time", 2f)); } StartCoroutine(DelayMethod(1f, () => { if (flag == 0) { //O1.transform.rotation = Quaternion.Euler(0, 10, 0); O1.GetComponent <Animator>().SetBool("runrun", true); O1.transform.position += new Vector3(1.2f, O1.transform.position.y, 1.5f) * 0.001f; } /*--------------------------------------------------------------------------------*/ StartCoroutine(DelayMethod(5f, () => { //flag=1; if (flag2 == 0) { D1.transform.rotation = Quaternion.Euler(0, 15, 0); D1.GetComponent <Animator>().SetBool("runrun", true); } })); /*--------------------------------------------------------------------------------*/ StartCoroutine(DelayMethod(10f, () => { //flag=2; Debug.Log(flag); if (flag == 1) { } })); StartCoroutine(DelayMethod(15f, () => { if (flag == 1) { O3.transform.rotation = Quaternion.Euler(0, 130, 0); O3.GetComponent <Animator>().SetBool("runrun", true); O3.GetComponent <Animator> ().speed = 1.3f; D3.transform.rotation = Quaternion.Euler(0, 140, 0); D3.GetComponent <Animator>().SetBool("runrun", true); D3.GetComponent <Animator> ().speed = 1f; } })); /*--------------------------------------------------------------------------------*/ StartCoroutine(DelayMethod(20f, () => { if (flag == 2) { } })); StartCoroutine(DelayMethod(25f, () => { if (flag == 2 && flag2 == 1) { //O1.transform.Rotate(0, -3f, 0); O1.transform.rotation = Quaternion.Euler(0, 260, 0); O1.GetComponent <Animator>().SetBool("runrun", true); //O1.GetComponent<Animator> ().speed = 1.3f; O1.transform.position += new Vector3(-6.1f, O1.transform.position.y, 0.3f) * 0.001f; D1.transform.rotation = Quaternion.Euler(0, 260, 0); D1.GetComponent <Animator>().SetBool("runrun", true); D1.GetComponent <Animator> ().speed = 1.1f; } })); /*--------------------------------------------------------------------------------*/ StartCoroutine(DelayMethod(30f, () => { if (flag == 3) { } })); StartCoroutine(DelayMethod(35f, () => { if (flag == 3) { O3.transform.rotation = Quaternion.Euler(0, -10, 0); O3.GetComponent <Animator>().SetBool("runrun", true); O3.GetComponent <Animator> ().speed = 1.3f; } })); StartCoroutine(DelayMethod(35.5f, () => { if (flag == 3) { D3.transform.rotation = Quaternion.Euler(0, -10, 0); D3.GetComponent <Animator>().SetBool("runrun", true); D3.GetComponent <Animator> ().speed = 1.1f; } })); /*--------------------------------------------------------------------------------*/ StartCoroutine(DelayMethod(40.5f, () => { if (flag == 4) { } })); StartCoroutine(DelayMethod(45.5f, () => { if (flag == 4) { //text1.text="そうするとはじめてスペースが空くので\nそのスペースにボールをもらいに行って\nスペースを埋める"; //GameObject.Find("/Marker/circle").GetComponent<Renderer>().enabled=true; O2.transform.rotation = Quaternion.Euler(0, -125, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator> ().speed = 1.3f; D2.transform.rotation = Quaternion.Euler(0, -120, 0); D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator> ().speed = 1f; } })); /*--------------------------------------------------------------------------------*/ StartCoroutine(DelayMethod(50.5f, () => { if (flag == 5) { } })); StartCoroutine(DelayMethod(55.5f, () => { if (flag == 5) { //text1.text="そうするとはじめてスペースが空くので\nそのスペースにボールをもらいに行って\nスペースを埋める"; //GameObject.Find("/Marker/circle").GetComponent<Renderer>().enabled=true; O3.transform.rotation = Quaternion.Euler(0, 115, 0); O3.GetComponent <Animator>().SetBool("runrun", true); O3.GetComponent <Animator> ().speed = 1.3f; D3.transform.rotation = Quaternion.Euler(0, 110, 0); D3.GetComponent <Animator>().SetBool("runrun", true); D3.GetComponent <Animator> ().speed = 1.0f; } })); /*--------------------------------------------------------------------------------*/ })); if (flag == 0 && po1.z >= 11f) { flag = 1; //O1.transform.rotation = Quaternion.Euler(0, 90, 0); O1.GetComponent <Animator>().SetBool("runrun", false); } if (flag2 == 0 && pd1.z >= 10.3f) { flag2 = 1; D1.GetComponent <Animator>().SetBool("runrun", false); } if (flag == 1 && po3.x >= 0) { flag = 2; O3.transform.rotation = Quaternion.Euler(0, 30, 0); O3.GetComponent <Animator> ().SetBool("runrun", false); D3.GetComponent <Animator> ().SetBool("runrun", false); iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x + 0.3f, pb.y, po3.z + 0.4f), "Time", 2f)); } if (flag == 2 && flag2 == 1 && po1.x <= -4.5f) { //flag = 4; O1.GetComponent <Animator>().SetBool("runrun", false); O1.transform.rotation = Quaternion.Euler(0, 140, 0); O3.transform.rotation = Quaternion.Euler(0, -40, 0); flag = 3; D1.GetComponent <Animator>().SetBool("runrun", false); iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po1.x + 0.5f, pb.y, po1.z - 0.6f), "Time", 2f)); } if (flag == 3 && po3.z >= 11f) { flag = 4; //O1.transform.rotation = Quaternion.Euler(0, 90, 0); O3.GetComponent <Animator>().SetBool("runrun", false); D3.GetComponent <Animator>().SetBool("runrun", false); O3.transform.rotation = Quaternion.Euler(0, -120, 0); iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x - 0.5f, pb.y, po3.z - 0.3f), "Time", 2f)); } if (flag == 4 && po2.x <= 0) { flag = 5; O2.GetComponent <Animator>().SetBool("runrun", false); D2.GetComponent <Animator>().SetBool("runrun", false); O2.transform.rotation = Quaternion.Euler(0, 0, 0); iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x - 0.2f, pb.y, po2.z + 0.3f), "Time", 2f)); } if (flag == 5 && po3.x >= 4.3f) { flag = 6; O3.GetComponent <Animator>().SetBool("runrun", false); D3.GetComponent <Animator>().SetBool("runrun", false); O3.transform.rotation = Quaternion.Euler(0, -120, 0); } }
// Update is called once per frame void Update() { po1 = O1.transform.position; po2 = O2.transform.position; po3 = O3.transform.position; pd1 = D1.transform.position; pd2 = D2.transform.position; pd3 = D3.transform.position; pb = ball.transform.position; //if (!gestureListener) //return; StartCoroutine(DelayMethod(25f, () => { SceneManager.LoadScene("3DLesson5-1"); })); StartCoroutine(DelayMethod(8f, () => { if (flag == 0) { iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x + 0f, pb.y, po3.z - 0.3f), "Time", 2f)); O1.transform.rotation = Quaternion.Euler(0, -10, 0); O1.GetComponent <Animator>().SetBool("runrun", true); O1.GetComponent <Animator>().speed = 0.9f; StartCoroutine(DelayMethod(1f, () => { Vector3 dir = po1 - pd1; if (flag2 == 0) { D1.transform.position = (D1.transform.position + (dir.normalized * 1 * Time.deltaTime)); D1.transform.LookAt(O1.transform); D1.GetComponent <Animator>().SetBool("runrun", true); } })); } if (flag == 1) { O1.transform.rotation = Quaternion.Euler(0, 100, 0); O1.GetComponent <Animator>().SetBool("runrun", true); O1.GetComponent <Animator>().speed = 0.8f; Vector3 dir = po1 - pd1; D1.transform.position = (D1.transform.position + (dir.normalized * 1 * Time.deltaTime)); D1.transform.LookAt(O1.transform); D1.GetComponent <Animator>().SetBool("runrun", true); // iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x, pb.y, po2.z + 0.3f), "Time", 2f)); } if (flag == 2 && flag3 == 0) { O2.transform.rotation = Quaternion.Euler(0, -120, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator>().speed = 1.0f; D2.transform.rotation = Quaternion.Euler(0, -120, 0); D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator>().speed = 1.0f; } if (flag3 == 1) { O2.transform.rotation = Quaternion.Euler(0, 190, 0); D2.transform.rotation = Quaternion.Euler(0, 170, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator>().speed = 1.3f; D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator>().speed = 0.9f; } if (flag3 == 2 && flag == 2 && flag2 == 1) { O1.transform.rotation = Quaternion.Euler(0, 150, 0); O1.GetComponent <Animator>().SetBool("runrun", true); O1.GetComponent <Animator>().speed = 1.2f; D1.transform.rotation = Quaternion.Euler(0, 150, 0); D1.GetComponent <Animator>().SetBool("runrun", true); D1.GetComponent <Animator>().speed = 1.0f; } if (flag == 3 && flag2 == 2) { O2.transform.rotation = Quaternion.Euler(0, 20, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator>().speed = 1.2f; D2.transform.rotation = Quaternion.Euler(0, 20, 0); D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator>().speed = 1.0f; //Vector3 dir = po2 - pd2; //D2.transform.position = (D2.transform.position + (dir.normalized * 1 * Time.deltaTime)); //D2.transform.LookAt(O2.transform); //D2.GetComponent<Animator>().SetBool("runrun", true); } if (flag == 4) { O3.transform.rotation = Quaternion.Euler(0, 130, 0); O3.GetComponent <Animator>().SetBool("runrun", true); O3.GetComponent <Animator>().speed = 1.3f; D3.transform.rotation = Quaternion.Euler(0, 130, 0); D3.GetComponent <Animator>().SetBool("runrun", true); D3.GetComponent <Animator>().speed = 1.0f; } if (flag == 5 && flag2 == 4) { //StartCoroutine(DelayMethod(1.0f, () => { O2.transform.rotation = Quaternion.Euler(0, 230, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator>().speed = 1.1f; D2.transform.rotation = Quaternion.Euler(0, 230, 0); D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator>().speed = 1.1f; //})); } if (flag == 6 && flag2 == 5) { StartCoroutine(DelayMethod(0.2f, () => { O2.transform.rotation = Quaternion.Euler(0, 50, 0); O2.GetComponent <Animator>().SetBool("runrun", true); O2.GetComponent <Animator>().speed = 1.3f; iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x + 0.3f, pb.y, po2.z + 0.3f), "Time", 1f)); //D2.transform.rotation = Quaternion.Euler(0, 50, 0); //D2.GetComponent<Animator>().SetBool("runrun", true); //D2.GetComponent<Animator>().speed = 1.1f; StartCoroutine(DelayMethod(0.2f, () => { if (flag2 == 5) { D2.transform.rotation = Quaternion.Euler(0, 50, 0); D2.GetComponent <Animator>().SetBool("runrun", true); D2.GetComponent <Animator>().speed = 1.2f; } })); })); } })); /*StartCoroutine (DelayMethod (10f, () => { * //GameObject.Find("KinectController").GetComponent<KinectManager>().OnDestroy(); * SceneManager.LoadScene("3DLesson4-2"); * }));*/ /*---------------------------------------------------------------------------------*/ if ((Mathf.Abs(pb.x - po3.x) <= 0.5f) && (Mathf.Abs(pb.z - po3.z) <= 0.5f)) { this.transform.position = po3; Vector3 pospos = this.transform.position; pospos.y = 1.4f; pospos.z = po3.z + 0.3f; this.transform.position = pospos; //this.GetComponent<Rigidbody> ().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O3.transform; } if ((Mathf.Abs(pb.x - po2.x) <= 0.5f) && (Mathf.Abs(pb.z - po2.z) <= 0.5f)) { this.transform.position = po2; Vector3 pospos = this.transform.position; pospos.y = 1.4f; pospos.z = po2.z + 0.3f; this.transform.position = pospos; //this.GetComponent<Rigidbody> ().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O2.transform; } if ((Mathf.Abs(pb.x - po1.x) <= 0.5f) && (Mathf.Abs(pb.z - po1.z) <= 0.5f)) { this.transform.position = po1; Vector3 pospos = this.transform.position; pospos.y = 1.5f; pospos.z = po1.z - 0.2f; this.transform.position = pospos; this.GetComponent <Rigidbody>().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O1.transform; } /*---------------------------------------------------------------------------------*/ if (flag == 0 && po1.z >= 11.5f) { flag = 1; O1.GetComponent <Animator>().SetBool("runrun", false); //D1.GetComponent<Animator> ().SetBool ("runrun", false); } if (flag == 1 && po1.x >= 1.4f) { flag = 2; flag2 = 1; O1.transform.rotation = Quaternion.Euler(0, 180, 0); O1.GetComponent <Animator>().SetBool("runrun", false); D1.GetComponent <Animator>().SetBool("runrun", false); } if (flag3 == 0 && po2.x <= 1.0f) { flag3 = 1; //O2.transform.rotation = Quaternion.Euler(0, 190, 0); //D2.transform.rotation = Quaternion.Euler(0, 170, 0); } if (flag3 == 1 && po2.z <= 4f) { flag3 = 2; iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x + 0f, pb.y, po2.z - 0f), "Time", 2f)); O2.transform.rotation = Quaternion.Euler(0, 0, 0); O2.GetComponent <Animator>().SetBool("runrun", false); D2.GetComponent <Animator>().SetBool("runrun", false); } /*if (flag3 == 1 && po2.x <= -2.5f) * { * // iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x + 0f, pb.y, po3.z - 0.3f), "Time", 2f)); * flag3 = 10; * O2.GetComponent<Animator>().SetBool("runrun", false); * D2.GetComponent<Animator>().SetBool("runrun", false); * }*/ if (flag == 2 && po1.x >= 4.0f) { flag = 3; flag2 = 2; iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po1.x, pb.y, po1.z + 0f), "Time", 1.5f)); O1.transform.rotation = Quaternion.Euler(0, -120, 0); O1.GetComponent <Animator> ().SetBool("runrun", false); D1.transform.rotation = Quaternion.Euler(0, 160, 0); D1.GetComponent <Animator> ().SetBool("runrun", false); } if (flag == 3 && po2.z >= 12f) { flag = 4; flag2 = 3; O2.transform.rotation = Quaternion.Euler(0, -100, 0); D2.transform.rotation = Quaternion.Euler(0, -100, 0); } if (flag == 4 && flag2 == 3 && po2.x <= -1.5f) { flag = 5; flag2 = 4; O2.transform.rotation = Quaternion.Euler(0, 190, 0); O2.GetComponent <Animator>().SetBool("runrun", false); D2.transform.rotation = Quaternion.Euler(0, 160, 0); D2.GetComponent <Animator>().SetBool("runrun", false); } if ((flag4 == 0) && po3.x >= -0.5f) { iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po3.x, pb.y, po3.z + 0f), "Time", 1.5f)); O3.transform.rotation = Quaternion.Euler(0, -15, 0); O3.GetComponent <Animator>().SetBool("runrun", false); D3.transform.rotation = Quaternion.Euler(0, 170, 0); D3.GetComponent <Animator>().SetBool("runrun", false); flag4 = 1; } if (flag == 5 && flag2 == 4 && po2.x <= -3.5f) { flag = 6; flag2 = 5; } if (flag4 == 1 && po2.x >= -1.5f) { flag = 7; flag2 = 6; // iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x + 0f, pb.y, po2.z + 0f), "Time", 1f)); //O2.transform.rotation = Quaternion.Euler(0, 50, 0); O2.GetComponent <Animator>().SetBool("runrun", false); //D2.transform.rotation = Quaternion.Euler(0, 50, 0); D2.GetComponent <Animator>().SetBool("runrun", false); } /* if (flag3 == 1 && po3.z >= 10f) * { * flag3 = 2; * O3.GetComponent<Animator>().SetBool("runrun", false); * D3.GetComponent<Animator>().SetBool("runrun", false); * }*/ /*---------------------------------------------------------------------------------*/ }
// Update is called once per frame void Update() { po1 = O1.transform.position; po2 = O2.transform.position; po3 = O3.transform.position; pd1 = D1.transform.position; pd2 = D2.transform.position; pd3 = D3.transform.position; pb = ball.transform.position; // if (!gestureListener) //return; StartCoroutine(DelayMethod(23f, () => { SceneManager.LoadScene("3DLesson4"); })); StartCoroutine(DelayMethod(3f, () => { //text1.text = ""; // delete_view(); if (flag < 1) { //text1.text = "そこで動きに強弱をつけると\nディフェンスは付いて行きづらい"; } if (flag == 0) { iTween.MoveUpdate(ball, iTween.Hash("position", new Vector3(po3.x - 0.3f, pb.y, po3.z - 0.3f), "Time", 2f)); O1.transform.rotation = Quaternion.Euler(0, -10, 0); O1.GetComponent <Animator> ().SetBool("runrun", true); O1.GetComponent <Animator>().speed = 0.9f; } if (flag == 1) { O1.transform.rotation = Quaternion.Euler(0, 100, 0); O1.GetComponent <Animator> ().SetBool("runrun", true); O1.GetComponent <Animator>().speed = 0.8f; // iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x, pb.y, po2.z + 0.3f), "Time", 2f)); } if (flag >= 1) { // text1.text = "具体的に言うと、<青矢印>までゆっくり動いて\nそこから<赤矢印>までを早くする、という具合に動きに緩急をつける"; GameObject.Find("/Marker/RadarCursor_Blue/Cursor1").GetComponent <Renderer>().enabled = true; GameObject.Find("/Marker/RadarCursor_Blue/Cursor2").GetComponent <Renderer>().enabled = true; GameObject.Find("/Marker/RadarCursor_Blue/Cursor3").GetComponent <Renderer>().enabled = true; GameObject.Find("/Marker/RadarCursor_Red/Cursor1").GetComponent <Renderer>().enabled = true; GameObject.Find("/Marker/RadarCursor_Red/Cursor2").GetComponent <Renderer>().enabled = true; GameObject.Find("/Marker/RadarCursor_Red/Cursor3").GetComponent <Renderer>().enabled = true; } /*-------------カッティングに強弱をつける-------------*/ StartCoroutine(DelayMethod(5f, () => { //flag2=1; Vector3 dir = po1 - pd1; if (flag == 2 && flag2 == 1) { iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x, pb.y, po2.z + 0.3f), "Time", 2f)); O1.transform.rotation = Quaternion.Euler(0, 190, 0); O1.GetComponent <Animator>().SetBool("runrun", true); O1.GetComponent <Animator>().speed = 0.8f; D1.transform.rotation = Quaternion.Euler(0, 180, 0); D1.GetComponent <Animator>().SetBool("runrun", true); D1.GetComponent <Animator>().speed = 0.8f; } if (flag == 3) { //ball.GetComponent<Rigidbody>().AddForce((new Vector3(po1.x+3f, pb.y, po1.z-1.5f) - pb) * 500); O1.transform.rotation = Quaternion.Euler(0, 120, 0); O1.GetComponent <Animator>().SetBool("runrun", true); O1.GetComponent <Animator>().speed = 1.5f; D1.transform.rotation = Quaternion.Euler(0, 120, 0); D1.GetComponent <Animator>().SetBool("runrun", true); D1.GetComponent <Animator>().speed = 1.0f; } /*if(flag2==1){ * if (gestureListener.IsMoveForward()) * { * // D1.transform.position = (D1.transform.position + (dir.normalized * 1 * Time.deltaTime)); * // D1.transform.LookAt (O1.transform); * D1.transform.rotation = Quaternion.Euler(0, 180, 0); * D1.GetComponent<Animator>().SetBool("runrun", true); * D1.GetComponent<Animator>().speed = 0.8f; * } * }*/ })); /*-------------カッティングに強弱をつける-------------*/ StartCoroutine(DelayMethod(1.5f, () => { Vector3 dir = po1 - pd1; if (flag2 == 0) { D1.transform.position = (D1.transform.position + (dir.normalized * 1 * Time.deltaTime)); D1.transform.LookAt(O1.transform); D1.GetComponent <Animator> ().SetBool("runrun", true); if (flag2 == 1) { } } })); StartCoroutine(DelayMethod(2f, () => { if (flag < 2) { O2.transform.rotation = Quaternion.Euler(0, -130, 0); O2.GetComponent <Animator> ().SetBool("runrun", true); O2.GetComponent <Animator> ().speed = 1.2f; D2.transform.rotation = Quaternion.Euler(0, -130, 0); D2.GetComponent <Animator> ().SetBool("runrun", true); D2.GetComponent <Animator> ().speed = 1.0f; } })); })); /*StartCoroutine (DelayMethod (10f, () => { * //GameObject.Find("KinectController").GetComponent<KinectManager>().OnDestroy(); * SceneManager.LoadScene("3DLesson4-2"); * }));*/ /*---------------------------------------------------------------------------------*/ if ((Mathf.Abs(pb.x - po3.x) <= 0.5f) && (Mathf.Abs(pb.z - po3.z) <= 0.5f)) { this.transform.position = po3; Vector3 pospos = this.transform.position; pospos.y = 1.4f; pospos.z = po3.z + 0.3f; this.transform.position = pospos; //this.GetComponent<Rigidbody> ().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O3.transform; } if ((Mathf.Abs(pb.x - po2.x) <= 0.5f) && (Mathf.Abs(pb.z - po2.z) <= 0.5f)) { this.transform.position = po2; Vector3 pospos = this.transform.position; pospos.y = 1.4f; pospos.z = po2.z + 0.3f; this.transform.position = pospos; //this.GetComponent<Rigidbody> ().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O2.transform; } if ((Mathf.Abs(pb.x - po1.x) <= 0.5f) && (Mathf.Abs(pb.z - po1.z) <= 0.5f)) { this.transform.position = po1; Vector3 pospos = this.transform.position; pospos.y = 1.4f; pospos.z = po1.z + 0.4f; this.transform.position = pospos; this.GetComponent <Rigidbody> ().velocity = Vector3.zero; //this.GetComponent<Rigidbody>().AddForce(Vector3.zero); //Debug.Log ("true"); /*---shift relationship of parent and children from O1 to O3---*/ //this.transform.parent = O1.transform; this.transform.parent = null; ball.transform.parent = O1.transform; } /*---------------------------------------------------------------------------------*/ if (flag == 0 && po1.z >= 11.5f) { flag = 1; O1.GetComponent <Animator> ().SetBool("runrun", false); //D1.GetComponent<Animator> ().SetBool ("runrun", false); } if (flag == 1 && po1.x >= 1.4f) { flag = 2; flag2 = 1; O1.transform.rotation = Quaternion.Euler(0, 180, 0); O1.GetComponent <Animator> ().SetBool("runrun", false); D1.GetComponent <Animator> ().SetBool("runrun", false); } if (flag == 2 && po1.z <= 9.0f) { flag = 3; flag2 = 2; //O1.transform.rotation = Quaternion.Euler (0, -120, 0); O1.GetComponent <Animator> ().SetBool("runrun", false); //D1.transform.rotation = Quaternion.Euler (0, 160, 0); D1.GetComponent <Animator> ().SetBool("runrun", false); } if (flag == 3 && po1.x >= 4.5f) { flag = 4; O1.transform.rotation = Quaternion.Euler(0, -120, 0); O1.GetComponent <Animator> ().SetBool("runrun", false); D1.GetComponent <Animator>().SetBool("runrun", false); iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po1.x, pb.y, po1.z), "Time", 1.5f)); } if (po2.x <= 0f) { // flag = 2; flag2 = 1; O2.transform.rotation = Quaternion.Euler(0, 0, 0); O2.GetComponent <Animator> ().SetBool("runrun", false); D2.GetComponent <Animator> ().SetBool("runrun", false); //iTween.MoveTo(ball, iTween.Hash("position", new Vector3(po2.x, pb.y, po2.z + 0.3f), "Time", 2f)); } /*---------------------------------------------------------------------------------*/ }