public void SetFloodLighting(NitroxId id, bool isOn) { GameObject cyclops = NitroxIdentifier.RequireObjectFrom(id); CyclopsLightingPanel lighting = cyclops.RequireComponentInChildren <CyclopsLightingPanel>(); if (lighting.floodlightsOn != isOn) { using (packetSender.Suppress <CyclopsToggleFloodLights>()) { lighting.floodlightsOn = !lighting.floodlightsOn; lighting.ReflectionCall("SetExternalLighting", false, false, new object[] { lighting.floodlightsOn }); FMODAsset asset = (!lighting.floodlightsOn) ? lighting.vn_floodlightsOff : lighting.vn_floodlightsOn; FMODUWE.PlayOneShot(asset, lighting.transform.position, 1f); lighting.ReflectionCall("UpdateLightingButtons"); } } }
public void SetInternalLighting(NitroxId id, bool isOn) { GameObject cyclops = NitroxIdentifier.RequireObjectFrom(id); CyclopsLightingPanel lighting = cyclops.RequireComponentInChildren <CyclopsLightingPanel>(); if (lighting.lightingOn != isOn) { using (packetSender.Suppress <CyclopsToggleInternalLighting>()) { lighting.lightingOn = !lighting.lightingOn; lighting.cyclopsRoot.ForceLightingState(lighting.lightingOn); FMODAsset asset = (!lighting.lightingOn) ? lighting.vn_lightsOff : lighting.vn_lightsOn; FMODUWE.PlayOneShot(asset, lighting.transform.position, 1f); lighting.ReflectionCall("UpdateLightingButtons"); } } }