protected void OnSceneChanged(Scene scene1, Scene scene2) { switch (_UnloadAndGameLoadState) { case UnloadAndGameLoadState.start: case UnloadAndGameLoadState.sceneload: { CloseUI(); } break; case UnloadAndGameLoadState.over: { if (mStop) { _SceneLoadEvent.UnregisterEvent(); _MainSceneLoadEvent.UnregisterEvent(); CutsceneSequencePlayer.StopCurrentCutscene(); //关闭ui CloseUI(); } } break; default: break; } }
void Back() { CutsceneSequencePlayer.StopCurrentCutscene(); }
protected void OnSceneChanged(Scene scene1, Scene scene2) { CutsceneSequencePlayer.StopCurrentCutscene(); CloseUI(); }