private CutableTree GetClosest() { var trees = COMPONENT_DATABASE.RetrieveComponents <CutableTree>(); if (trees.Count == 0) { return(null); } CutableTree closest = null; float closestDist = float.MaxValue; foreach (var tree in trees) { float dist = (tree.gameObject.transform.position - transform.position).magnitude; if (dist < closestDist) { closest = (CutableTree)tree; closestDist = dist; } } return(closest); }
public override void SetTarget() { var closest = GetClosest(); if (closest != null) { m_TargetTree = closest; target = m_TargetTree.transform; } }
protected override void DoReset() { m_TreeChopped = false; m_TargetTree = null; m_StartTime = 0f; }