public virtual void SetupParams(SceneParameters parameters) { foreach (var(graphType, graphParameters) in parameters.GraphsParameters) { var graph = new GameObject("Graph").AddComponent(graphType); Graphs.Add((AbstractGraph)graph); CustomizableExtension.CallSetUpParams(graph, graphParameters); } foreach (var(playerType, playerParameters) in parameters.PlayersParameters) { //ToDo : Think about how to handle the player type //var player = new GameObject("Player").AddComponent(playerType); var player = CreatePlayer(); CustomizableExtension.CallSetUpParams(player, playerParameters); } }
public SceneParameters DownloadParams(Dictionary <Guid, object> writeCache) => new SceneParameters (Players.Select(x => new PlayerInfo(x.GetType(), (PlayerParameters)CustomizableExtension.CallDownloadParams(x, writeCache))).ToArray(), Graphs.Select(x => new GraphInfo(x.GetType(), (GraphParameters)CustomizableExtension.CallDownloadParams(x, writeCache))).ToArray());