public BeleaguredCastleMainView(IEventAggregator aggregator) { _aggregator = aggregator; _aggregator.Subscribe(this); StackPanel stack = new StackPanel(); _main = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >(); _main.Margin = new Thickness(10, 5, 5, 5); var autoBut = GetGamingButton("Auto Make Move", nameof(BeleaguredCastleMainViewModel.AutoMoveAsync)); autoBut.HorizontalAlignment = HorizontalAlignment.Center; autoBut.VerticalAlignment = VerticalAlignment.Center; var scoresAlone = new SimpleLabelGrid(); scoresAlone.AddRow("Score", nameof(BeleaguredCastleMainViewModel.Score)); var tempGrid = scoresAlone.GetContent; //not sure where to place. _waste = new CustomWasteUI(); stack.Children.Add(_waste); stack.Children.Add(tempGrid); stack.Children.Add(autoBut); Content = stack; //if not doing this, rethink. }
public BeleaguredCastleMainView(IEventAggregator aggregator) { _aggregator = aggregator; _aggregator.Subscribe(this); StackLayout stack = new StackLayout(); StackLayout otherStack = new StackLayout(); otherStack.Orientation = StackOrientation.Horizontal; _main = new BasicMultiplePilesXF <SolitaireCard, ts, DeckOfCardsXF <SolitaireCard> >(); _main.Margin = new Thickness(10, 5, 5, 5); var autoBut = GetGamingButton("Auto Make Move", nameof(BeleaguredCastleMainViewModel.AutoMoveAsync)); autoBut.HorizontalOptions = LayoutOptions.Center; autoBut.VerticalOptions = LayoutOptions.Center; var scoresAlone = new SimpleLabelGridXF(); scoresAlone.AddRow("Score", nameof(BeleaguredCastleMainViewModel.Score)); var tempGrid = scoresAlone.GetContent; _waste = new CustomWasteUI(); stack.Children.Add(_waste); stack.Children.Add(otherStack); otherStack.Children.Add(tempGrid); otherStack.Children.Add(autoBut); Content = stack; //if not doing this, rethink. }
public LittleSpiderSolitaireMainView(IEventAggregator aggregator) { _aggregator = aggregator; _aggregator.Subscribe(this); _deckGPile = new BaseDeckWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >(); _deckGPile.Margin = new Thickness(5); _deckGPile.HorizontalAlignment = HorizontalAlignment.Left; _deckGPile.VerticalAlignment = VerticalAlignment.Top; StackPanel stack = new StackPanel(); StackPanel otherStack = new StackPanel(); otherStack.Orientation = Orientation.Horizontal; _main = new BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> >(); _main.Margin = new Thickness(10, 5, 5, 5); //not sure where to place it. //it probably varies from game to game. var scoresAlone = new SimpleLabelGrid(); scoresAlone.AddRow("Score", nameof(LittleSpiderSolitaireMainViewModel.Score)); var tempGrid = scoresAlone.GetContent; //not sure where to place. _waste = new CustomWasteUI(); stack.Children.Add(_deckGPile); stack.Children.Add(tempGrid); otherStack.Children.Add(stack); otherStack.Children.Add(_waste); Content = otherStack; //if not doing this, rethink. }
public HeapSolitaireMainView(IEventAggregator aggregator) { _aggregator = aggregator; _aggregator.Subscribe(this); StackPanel stack = new StackPanel(); _mainPile = new BasicMultiplePilesWPF <HeapSolitaireCardInfo, ts, DeckOfCardsWPF <HeapSolitaireCardInfo> >(); _wastePile = new CustomWasteUI(); _mainPile.Margin = new Thickness(5); stack.Children.Add(_mainPile); StackPanel others = new StackPanel() { Orientation = Orientation.Horizontal }; stack.Children.Add(others); others.Children.Add(_wastePile); StackPanel finalStack = new StackPanel(); SimpleLabelGrid scoresAlone = new SimpleLabelGrid(); scoresAlone.AddRow("Score", nameof(HeapSolitaireMainViewModel.Score)); finalStack.Children.Add(scoresAlone.GetContent); others.Children.Add(finalStack); Content = stack; //if not doing this, rethink. }