/// <summary> /// Increments <paramref name="stat"/> value by <paramref name="value"/> /// </summary> /// <param name="stat">Target stat</param> /// <param name="value">Increment value</param> public static void RegisterStatChange(CustomTrackedStats stat, float value) { if (AdvancedGameStatsManager.HasInstance) { AdvancedGameStatsManager.Instance.RegisterStatChange(stat, value); } }
/// <summary> /// Sets <paramref name="stat"/>'s value to <paramref name="value"/> /// </summary> /// <param name="stat">The target stat</param> /// <param name="value">Value to set</param> public static void SetStat(CustomTrackedStats stat, float value) { if (AdvancedGameStatsManager.HasInstance) { AdvancedGameStatsManager.Instance.SetStat(stat, value); } }
public float GetStatValue(CustomTrackedStats statToCheck) { if (!this.stats.ContainsKey(statToCheck)) { return(0f); } return(this.stats[statToCheck]); }
/// <summary> /// Gets the total value of <paramref name="stat"/> /// </summary> /// <param name="stat">Target stat.</param> /// <returns>The value of <paramref name="stat"/> or 0 if <see cref="AdvancedGameStatsManager"/> doesn't have an instance</returns> public static float GetPlayerStatValue(CustomTrackedStats stat) { if (!AdvancedGameStatsManager.HasInstance) { return(0f); } return(AdvancedGameStatsManager.Instance.GetPlayerStatValue(stat)); }
/// <summary> /// Gets the session value of <paramref name="stat"/> /// </summary> /// <param name="stat">Target stat</param> /// <returns>The value of <paramref name="stat"/> in the current session or 0 if <see cref="AdvancedGameStatsManager"/> doesn't have an instance or the player isn't in a session</returns> public static float GetSessionStatValue(CustomTrackedStats stat) { if (AdvancedGameStatsManager.HasInstance && AdvancedGameStatsManager.Instance.IsInSession) { return(AdvancedGameStatsManager.Instance.GetSessionStatValue(stat)); } return(0f); }
/// <summary> /// Gets <paramref name="character"/>'s <paramref name="stat"/> value. /// </summary> /// <param name="stat">Target stat</param> /// <param name="character">The character</param> /// <returns><paramref name="character"/>'s <paramref name="stat"/> value or 0 if <see cref="AdvancedGameStatsManager"/> doesn't have an instance</returns> public static float GetCharacterStatValue(PlayableCharacters character, CustomTrackedStats stat) { if (AdvancedGameStatsManager.HasInstance) { return(AdvancedGameStatsManager.Instance.GetCharacterStatValue(character, stat)); } return(0f); }
public void IncrementStat(CustomTrackedStats stat, float val) { if (this.stats.ContainsKey(stat)) { this.stats[stat] = this.stats[stat] + val; } else { this.stats.Add(stat, val); } }
/// <summary> /// Gets the primary player's or the Pilot's (if primary player doesn't exist) <paramref name="stat"/> value. /// </summary> /// <param name="stat">Target stat</param> /// <returns>Primary player's or the Pilot's (if primary player doesn't exist) <paramref name="stat"/> value or 0 if <see cref="AdvancedGameStatsManager"/> doesn't haven an instance</returns> public static float GetCharacterStatValue(CustomTrackedStats stat) { if (AdvancedGameStatsManager.HasInstance) { if (GameManager.HasInstance && GameManager.Instance.PrimaryPlayer != null) { return(AdvancedGameStatsManager.Instance.GetCharacterStatValue(stat)); } return(AdvancedGameStatsManager.Instance.GetCharacterStatValue(PlayableCharacters.Pilot, stat)); } return(0f); }
/// <summary> /// Gets <paramref name="character"/>'s <paramref name="stat"/> value. /// </summary> /// <param name="stat">Target stat</param> /// <param name="character">The character</param> /// <returns><paramref name="character"/>'s <paramref name="stat"/> value</returns> public float GetCharacterStatValue(PlayableCharacters character, CustomTrackedStats stat) { float num = 0f; if (this.m_sessionCharacter == character) { num += this.m_sessionStats.GetStatValue(stat); } if (this.m_characterStats.ContainsKey(character)) { num += this.m_characterStats[character].GetStatValue(stat); } return(num); }
/// <summary> /// Sets <paramref name="stat"/>'s value to <paramref name="value"/> /// </summary> /// <param name="stat">Target stat</param> /// <param name="value">The stat's new value</param> public void SetStat(CustomTrackedStats stat, float value) { if (float.IsNaN(value)) { return; } if (float.IsInfinity(value)) { return; } if (this.m_sessionStats == null) { return; } this.m_sessionStats.SetStat(stat, value); }
/// <summary> /// Clears a <paramref name="stat"/>'s value from session stats, saved session stats and character stats /// </summary> /// <param name="stat"></param> public void ClearStatValueGlobal(CustomTrackedStats stat) { this.m_sessionStats.SetStat(stat, 0f); this.m_savedSessionStats.SetStat(stat, 0f); if (this.m_numCharacters <= 0) { this.m_numCharacters = Enum.GetValues(typeof(PlayableCharacters)).Length; } for (int i = 0; i < this.m_numCharacters; i++) { AdvancedGameStats gameStats; if (this.m_characterStats.TryGetValue((PlayableCharacters)i, out gameStats)) { gameStats.SetStat(stat, 0f); } } }
/// <summary> /// Increments <paramref name="stat"/>'s value by <paramref name="value"/> /// </summary> /// <param name="stat">Stat to increment</param> /// <param name="value">Increment value</param> public void RegisterStatChange(CustomTrackedStats stat, float value) { if (this.m_sessionStats == null) { Debug.LogError("No session stats active and we're registering a stat change!"); return; } if (float.IsNaN(value)) { return; } if (float.IsInfinity(value)) { return; } if (Mathf.Abs(value) > 10000f) { return; } this.m_sessionStats.IncrementStat(stat, value); }
/// <summary> /// Gets the value of <paramref name="stat"/> in total /// </summary> /// <param name="stat">Target stat.</param> /// <returns>The value of <paramref name="stat"/></returns> public float GetPlayerStatValue(CustomTrackedStats stat) { if (this.m_numCharacters <= 0) { this.m_numCharacters = Enum.GetValues(typeof(PlayableCharacters)).Length; } float num = 0f; if (this.m_sessionStats != null) { num += this.m_sessionStats.GetStatValue(stat); } for (int i = 0; i < this.m_numCharacters; i++) { AdvancedGameStats gameStats; if (this.m_characterStats.TryGetValue((PlayableCharacters)i, out gameStats)) { num += gameStats.GetStatValue(stat); } } return(num); }
// Token: 0x06000188 RID: 392 RVA: 0x0001412C File Offset: 0x0001232C public static float GetPlayerStatValue(this GameStatsManager manager, CustomTrackedStats stat) { return(CustomTrackedStatsManager.GetCustomStat(stat)); }
// Token: 0x0600005F RID: 95 RVA: 0x00006D9C File Offset: 0x00004F9C public static float GetCustomStat(CustomTrackedStats stat) { return(GameStatsManager.Instance.GetPlayerStatValue(CustomTrackedStatsManager.GetTrackedStatForCustomTrackedStat(stat))); }
// Token: 0x06000060 RID: 96 RVA: 0x00006DBE File Offset: 0x00004FBE public static void RegisterStatChange(CustomTrackedStats stat, float value) { GameStatsManager.Instance.RegisterStatChange(CustomTrackedStatsManager.GetTrackedStatForCustomTrackedStat(stat), value); }
// Token: 0x06000061 RID: 97 RVA: 0x00006DD4 File Offset: 0x00004FD4 public static TrackedStats GetTrackedStatForCustomTrackedStat(CustomTrackedStats stat) { return((TrackedStats)stat); }
// Token: 0x0600005E RID: 94 RVA: 0x00006D85 File Offset: 0x00004F85 public static void SetCustomStat(CustomTrackedStats stat, float value) { GameStatsManager.Instance.SetStat(CustomTrackedStatsManager.GetTrackedStatForCustomTrackedStat(stat), value); }
/// <summary> /// Gets the primary player's <paramref name="stat"/> value. /// </summary> /// <param name="stat">Target stat</param> /// <returns>Primary player's or the Pilot's (if primary player doesn't exist) <paramref name="stat"/> value</returns> /// <exception cref="T:System.NullReferenceException"> /// Primary player is null</exception> public float GetCharacterStatValue(CustomTrackedStats stat) { return(this.GetCharacterStatValue(this.GetCurrentCharacter(), stat)); }
/// <summary> /// Gets the session value of <paramref name="stat"/> /// </summary> /// <param name="stat"></param> /// <returns></returns> public float GetSessionStatValue(CustomTrackedStats stat) { return(this.m_sessionStats.GetStatValue(stat) + this.m_savedSessionStats.GetStatValue(stat)); }
// Token: 0x06000186 RID: 390 RVA: 0x00014106 File Offset: 0x00012306 public static void RegisterStatChange(this GameStatsManager manager, CustomTrackedStats stat, float value) { CustomTrackedStatsManager.RegisterStatChange(stat, value); }
public static void AddFoyerObject(string character, GameObject obj, Vector2 offset, CustomTrackedStats requiredStat, int amount) { character = character.ToLower(); if (CharacterBuilder.storedCharacters.ContainsKey(character)) { var cc = CharacterBuilder.storedCharacters[character].First; obj.layer = 22; var flagDisabler = obj.AddComponent <CustomSimpleFlagDisabler>(); flagDisabler.UsesStatComparisonInstead = true; flagDisabler.RelevantStat = requiredStat; flagDisabler.minStatValue = amount; flagDisabler.UseNumberOfAttempts = false; CharacterBuilder.storedCharacters[character].First.randomFoyerBullshitNNAskedFor.Add(new Tuple <GameObject, Vector3>(obj, offset)); } else { Debug.LogError($"No character found under the name \"{character}\" or tk2dSpriteAnimator is null"); } }
// Token: 0x06000185 RID: 389 RVA: 0x000140FB File Offset: 0x000122FB public static void SetStat(this GameStatsManager manager, CustomTrackedStats stat, float value) { CustomTrackedStatsManager.SetCustomStat(stat, value); }