Vector2 scrollPos; //keeps track of scroll bars position public override void OnInspectorGUI() { serializedObject.Update(); CustomTerrain terrain = (CustomTerrain)target; EditorGUILayout.PropertyField(resetTerrain); /* //scrollbar UI code start * Rect r = EditorGUILayout.BeginVertical(); * scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(r.width), GUILayout.Height(r.height)); * EditorGUI.indentLevel++; */ //foldout terrain for random height showRandom = EditorGUILayout.Foldout(showRandom, "Random"); if (showRandom) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Set heights between random values", EditorStyles.boldLabel); EditorGUILayout.PropertyField(randomHeightRange); //on button click if (GUILayout.Button("Random heights")) { terrain.RandomTerrain(); } } //foldout terrain editor for input image showPerlinNoise = EditorGUILayout.Foldout(showPerlinNoise, "Single Perlin Noise"); if (showPerlinNoise) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Perlin noisee", EditorStyles.boldLabel); EditorGUILayout.Slider(perlinXScale, 0, 0.1f, new GUIContent("X scale")); EditorGUILayout.Slider(perlinYScale, 0, 0.1f, new GUIContent("Y scale")); EditorGUILayout.IntSlider(perlinXOffset, 0, 10000, new GUIContent("X noise")); EditorGUILayout.IntSlider(perlinYOffset, 0, 10000, new GUIContent("Y noise")); EditorGUILayout.IntSlider(perlinOctaves, 1, 10, new GUIContent("Octaves")); EditorGUILayout.Slider(perlinPersistance, 0, 10f, new GUIContent("Persistance")); EditorGUILayout.Slider(perlinHeightScale, 0, 1f, new GUIContent("Height scale")); EditorGUILayout.Slider(freqMultiplier, 0, 5f, new GUIContent("frequency Multiplier")); //on button click if (GUILayout.Button("Perlin")) { terrain.Perlin(); } } showMultiplePerlin = EditorGUILayout.Foldout(showMultiplePerlin, "Multiple Perlin Noise"); if (showMultiplePerlin) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Multiple Perlin Noise", EditorStyles.boldLabel); perlinParameterTable = GUITableLayout.DrawTable(perlinParameterTable, perlinParameters); GUILayout.Space(20); //formatting space so buttons dont appear on slider //this makes the plus and minus button next to each other horizontally on the gui EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewPerlin(); } if (GUILayout.Button("-")) { terrain.RemovePerlin(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Multiple Perlin")) { terrain.MultiplePerlinTerrain(); } } showLoadHeights = EditorGUILayout.Foldout(showLoadHeights, "Load Height Map in"); if (showLoadHeights) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Set heights from input image", EditorStyles.boldLabel); EditorGUILayout.PropertyField(heightMapImage); EditorGUILayout.PropertyField(heightMapScale); //on button click if (GUILayout.Button("Load Texture")) { terrain.LoadTexture(); } } showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi"); if (showVoronoi) { EditorGUILayout.IntSlider(voronoiPeaks, 1, 10, new GUIContent("Peak count")); EditorGUILayout.Slider(voronoiFallOff, 0, 10, new GUIContent("FallOff")); EditorGUILayout.Slider(voronoiDropOff, 0, 10, new GUIContent("Dropoff")); EditorGUILayout.Slider(voronoiMaxHeight, 0, 1, new GUIContent("Max Height")); EditorGUILayout.Slider(voronoiMinHeight, 0, 1, new GUIContent("Min Height")); EditorGUILayout.PropertyField(voronoiType); if (GUILayout.Button("Generate peaks")) { terrain.Voronoi(); } } showMidpointDisplacement = EditorGUILayout.Foldout(showMidpointDisplacement, "Midpoint Displacement"); if (showMidpointDisplacement) { if (GUILayout.Button("MP displacement")) { terrain.MidpointDisplacement(); } } showSmooth = EditorGUILayout.Foldout(showSmooth, "Smooth"); if (showSmooth) { EditorGUILayout.IntSlider(smoothAmount, 1, 10, new GUIContent("Smooth iterations")); if (GUILayout.Button("Smooth")) { terrain.Smooth(); } } showSplatMaps = EditorGUILayout.Foldout(showSplatMaps, "Splat Maps"); if (showSplatMaps) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Splat Maps", EditorStyles.boldLabel); splatMapTable = GUITableLayout.DrawTable(splatMapTable, serializedObject.FindProperty("splatHeights")); GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddSplatHeight(); } if (GUILayout.Button("-")) { terrain.RemoveSplatHeight(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Splatmaps")) { terrain.SplatMaps(); } } showTrees = EditorGUILayout.Foldout(showTrees, "show Trees"); if (showTrees) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("show Trees", EditorStyles.boldLabel); EditorGUILayout.IntSlider(maxTrees, 0, 10000, new GUIContent("Max Trees")); EditorGUILayout.IntSlider(treeSpacing, 2, 20, new GUIContent("Tree Spacing")); vegetation = GUITableLayout.DrawTable(vegetation, serializedObject.FindProperty("vegetation")); GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddVegetation(); } if (GUILayout.Button("-")) { terrain.RemoveVegetation(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply trees")) { terrain.PlantVegetation(); } } showDetail = EditorGUILayout.Foldout(showDetail, "Detail"); if (showDetail) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Detail", EditorStyles.boldLabel); EditorGUILayout.IntSlider(maxDetails, 0, 10000, new GUIContent("Maximum Details")); EditorGUILayout.IntSlider(detailSpacing, 1, 20, new GUIContent("Detail Spacing")); //this line is broken even copy and pasted,, detailMapTable = GUITableLayout.DrawTable(detailMapTable, serializedObject.FindProperty("details")); //sets the view distance of the details to the amount of objects so you can see all of them terrain.GetComponent <Terrain>().detailObjectDistance = maxDetails.intValue; GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddDetail(); } if (GUILayout.Button("-")) { terrain.RemoveDetail(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Details")) { terrain.SpawnDetails(); } } showErosion = EditorGUILayout.Foldout(showErosion, "Erosion"); if (showErosion) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Erosion", EditorStyles.boldLabel); EditorGUILayout.PropertyField(erosionType); EditorGUILayout.IntSlider(erosionSmoothAmount, 0, 10, new GUIContent("Smooth AMount")); EditorGUILayout.Slider(erosionStrength, 0.01f, 1, new GUIContent("Erosion strength")); EditorGUILayout.IntSlider(springsPerDroplet, 0, 60, new GUIContent("Spring/droplet")); EditorGUILayout.Slider(solubility, 0, 1, new GUIContent("Solubility")); EditorGUILayout.IntSlider(droplets, 1, 10000, new GUIContent("Droplets")); EditorGUILayout.Slider(thermalStrength, 0, 1, new GUIContent("ThermalStrength")); if (GUILayout.Button("Erode")) { terrain.Erode(); } } //reset button seperate EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); if (GUILayout.Button("Reset Terrain")) { terrain.ResetTerrain(); } /*//scrollbar code END * EditorGUILayout.EndScrollView(); * EditorGUILayout.EndVertical(); */ serializedObject.ApplyModifiedProperties(); }