public SpriterGuiLabel( string text, BitmapFont font, string spritePartCompleteFilename, CustomSpriterAnimator referenceAnimator, bool center = false) : base(text, font, Vector2.Zero, Color.Black, center) { _replacedPartFilename = spritePartCompleteFilename; _referenceAnimator = referenceAnimator; _referenceAnimator.AddHiddenTexture(_replacedPartFilename); }