static int _m_LoadScene(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); CustomSceneManager gen_to_be_invoked = (CustomSceneManager)translator.FastGetCSObj(L, 1); { string _sceneName = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.LoadScene(_sceneName); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
public void LoadSceneInstance(int i) { CustomSceneManager.LoadScene(i); }