public Cave InitializeCave(Cave cave) { _iterationCount = 50; for (int x = 0; x < Utility.WIDTH; x++) { for (int y = 0; y < Utility.HEIGTH; y++) { cave._celullarMap[x, y].state = Utility.STATE.Rock; } } RWalkSeeds = new List <AARandWalkStrategy>(); for (int i = 0; i < seedNumber; i++) { AARandWalkStrategy seed = new AARandWalkStrategy( CustomRandomNumberGenerator.GetRandomInt(40, 90), CustomRandomNumberGenerator.GetRandomInt(20, 55) ); cave._celullarMap[seed._x, seed._y].state = Utility.STATE.Air; RWalkSeeds.Add(seed); } return(cave); }
private void CreateSeed() { seeds = new List <AASeedStrategy>(); int seedNumber = CustomRandomNumberGenerator.GetRandomInt(6, 10); int seedDistance = Utility.WIDTH / seedNumber; for (int i = 1; i < seedNumber; i++) { int trueDistance = 0; while ((i * trueDistance <= 0 || i * trueDistance >= Utility.WIDTH)) { trueDistance = seedDistance + CustomRandomNumberGenerator.GetRandomInt(-2, 2); } seeds.Add(new AASeedStrategy(i * trueDistance, _floorLimit - 1)); } }
private void Move() { int number = CustomRandomNumberGenerator.GetRandomInt(1, 5); Debug.WriteLine(number); if (number == 1) { _y--; } else if (number == 2) { _y++; } else if (number == 3) { _x--; } else if (number == 4) { _x++; } }