예제 #1
0
        private VectorType() : base("Vector")
        {
            CanBeDeleted  = false;
            CanBeExtended = false;
            Kind          = "struct";

            X = CreateInternalVar("X", "The X component of the vector.");
            Y = CreateInternalVar("Y", "The Y component of the vector.");
            Z = CreateInternalVar("Z", "The Z component of the vector.");
            HorizontalAngle = CreateInternalVar("HorizontalAngle", "The horizontal angle of the vector.");
            VerticalAngle   = CreateInternalVar("VerticalAngle", "The vertical angle of the vector.");
            Zero            = CreateInternalVar("Zero", "Equal to `Vector(0, 0, 0)`.", true);

            objectScope.AddNativeMethod(CustomMethodData.GetCustomMethod <DistanceTo>());
            objectScope.AddNativeMethod(CustomMethodData.GetCustomMethod <CrossProduct>());
            objectScope.AddNativeMethod(CustomMethodData.GetCustomMethod <DotProduct>());
            objectScope.AddNativeMethod(CustomMethodData.GetCustomMethod <Normalize>());
            objectScope.AddNativeMethod(CustomMethodData.GetCustomMethod <DirectionTowards>());
            objectScope.AddNativeMethod(CustomMethodData.GetCustomMethod <FarthestPlayer>());
            objectScope.AddNativeMethod(CustomMethodData.GetCustomMethod <ClosestPlayer>());
            objectScope.AddNativeMethod(CustomMethodData.GetCustomMethod <IsInLineOfSight>());
            objectScope.AddNativeMethod(CustomMethodData.GetCustomMethod <Towards>());
            objectScope.AddNativeMethod(CustomMethodData.GetCustomMethod <AsLocalVector>());
            objectScope.AddNativeMethod(CustomMethodData.GetCustomMethod <AsWorldVector>());
        }
예제 #2
0
 public AssetClass() : base("Asset")
 {
     Description = "Contains functions for displaying assets in the world.";
     StaticScope.AddNativeMethod(CustomMethodData.GetCustomMethod <ShowModel>());
     StaticScope.AddNativeMethod(CustomMethodData.GetCustomMethod <CreateTextWithFont>());
     StaticScope.AddNativeMethod(CustomMethodData.GetCustomMethod <CreateTextFancy>());
     StaticScope.AddNativeMethod(CustomMethodData.GetCustomMethod <CreateText>());
 }
예제 #3
0
        public IMethod GetMethod(ScopeGroup getter, string name, Location location)
        {
            // Get the method by it's name.
            IMethod method = GetScopeable <UserMethod>(getter, name)
                             // If it is not found, check if its a workshop method.
                             ?? (IMethod)Element.GetElement(name)
                             // Then check if its a custom method.
                             ?? (IMethod)CustomMethodData.GetCustomMethod(name);

            // Throw if not found.
            if (method == null && location != null)
            {
                throw SyntaxErrorException.NonexistentMethod(name, location);
            }
            return(method);
        }
예제 #4
0
        public override void ResolveElements()
        {
            if (elementsResolved)
            {
                return;
            }
            base.ResolveElements();

            serveObjectScope.AddMethod(CustomMethodData.GetCustomMethod <Pathfind>(), null, null);
            serveObjectScope.AddMethod(CustomMethodData.GetCustomMethod <PathfindAll>(), null, null);
            serveObjectScope.AddMethod(CustomMethodData.GetCustomMethod <GetPath>(), null, null);

            staticScope.AddMethod(CustomMethodData.GetCustomMethod <StopPathfind>(), null, null);
            staticScope.AddMethod(CustomMethodData.GetCustomMethod <IsPathfinding>(), null, null);
            staticScope.AddMethod(CustomMethodData.GetCustomMethod <IsPathfindStuck>(), null, null);
            staticScope.AddMethod(CustomMethodData.GetCustomMethod <FixPathfind>(), null, null);
            staticScope.AddMethod(CustomMethodData.GetCustomMethod <NextNode>(), null, null);
            staticScope.AddMethod(CustomMethodData.GetCustomMethod <WalkPath>(), null, null);
        }
예제 #5
0
        public PathmapClass() : base("Pathmap")
        {
            this.Constructors = new Constructor[] {
                new PathmapClassConstructor(this)
            };
            Description = "A pathmap can be used for pathfinding.";

            ObjectScope = new Scope("class Pathmap");
            ObjectScope.AddMethod(CustomMethodData.GetCustomMethod <Pathfind>(), null, null);
            ObjectScope.AddMethod(CustomMethodData.GetCustomMethod <PathfindAll>(), null, null);
            ObjectScope.AddMethod(CustomMethodData.GetCustomMethod <GetPath>(), null, null);

            StaticScope = new Scope("class Pathmap");
            StaticScope.AddMethod(CustomMethodData.GetCustomMethod <StopPathfind>(), null, null);
            StaticScope.AddMethod(CustomMethodData.GetCustomMethod <IsPathfinding>(), null, null);
            StaticScope.AddMethod(CustomMethodData.GetCustomMethod <IsPathfindStuck>(), null, null);
            StaticScope.AddMethod(CustomMethodData.GetCustomMethod <FixPathfind>(), null, null);
            StaticScope.AddMethod(CustomMethodData.GetCustomMethod <NextNode>(), null, null);
            StaticScope.AddMethod(CustomMethodData.GetCustomMethod <WalkPath>(), null, null);
        }
 public IMethod GetMethod(string name)
 {
     return((IMethod)UserMethods?.FirstOrDefault(um => um.Name == name)
            ?? (IMethod)CustomMethodData.GetCustomMethod(name)
            ?? (IMethod)Element.GetElement(name));
 }