void OnGUI() { mMenu.DrawMenu(-Screen.width / 30, 50, MainCamera); }
private void OnMouseDown() { mMenu.DrawMenu(-80, 50, gameObject.GetComponent <Renderer>()); }
void OnGUI() { mMenu.DrawMenu(-Screen.width / 30, 50, MainCamera); }
private void OnMouseDown() { mMenu.DrawMenu(-80, 50, gameObject.GetComponent <Renderer>()); }