// Update is called once per frame void Update() { if (InputManager.get().A) { LOGGER.info("a"); } if (InputManager.get().B) { LOGGER.info("b"); } if (InputManager.get().X) { LOGGER.info("x"); } if (InputManager.get().Y) { LOGGER.info("y"); } LOGGER.info("Left Stick: " + InputManager.get().LEFT_STICK.Vector); LOGGER.info("Right Stick: " + InputManager.get().RIGHT_STICK.Vector); LOGGER.info("D Pad: " + InputManager.get().DPAD.Vector); LOGGER.info("Keyboard \"Stick\"" + InputManager.get().D_PAD.Vector); }