public void GivenListWithTwoItems_WhenClearingTheList_ThenTheCountOfTheListAreZero() { var list = new CustomList<int>(); list.AddItem(1); list.AddItem(2); list.Clear(); Assert.AreEqual(0, list.Count); }
public void GivenListWithTwoItems_WhenClearingTheList_ThenTheCountOfTheListAreZero() { var list = new CustomList <int>(); list.AddItem(1); list.AddItem(2); list.Clear(); Assert.AreEqual(0, list.Count); }
public void FillActorTypes() { int noOfActors = PInvokeDeclarations.GetNoOfActorTypes(); //Clear currently all the resources var items = ActorTypesComboBox.Items; items.Clear(); m_actorTypeList = new string[noOfActors]; GameActorInfo actorInfo = new GameActorInfo(); int sizeofRP = Marshal.SizeOf(typeof(GameActorInfo)); IntPtr pRP = Marshal.AllocHGlobal(sizeofRP * noOfActors); Marshal.StructureToPtr(actorInfo, pRP, false); PInvokeDeclarations.GetAllActorTypes(pRP); for (int index = 0; index < noOfActors; index++) { actorInfo = (GameActorInfo)Marshal.PtrToStructure(pRP + (index * Marshal.SizeOf(typeof(GameActorInfo))), typeof(GameActorInfo)); m_actorTypeList[index] = actorInfo.actorName; m_actorList.AddItem(actorInfo.actorName); } Marshal.FreeHGlobal(pRP); }
public void GivenEmptyList_WhenAnItemIsAdded_ThenTheListIsNotEmpty() { var list = new CustomList <int>(); list.AddItem(1); Assert.IsNotNull(list); }
public void GivenEmptyList_WhenAnItemIsAdded_ThenTheCountOfTheListIsEqualToOne() { var list = new CustomList <int>(); list.AddItem(1); Assert.AreEqual(1, list.Count); }
public void GivenEmptyList_WhenAnItemIsAdded_ThenTheListIsNotEmpty() { var list = new CustomList<int>(); list.AddItem(1); Assert.IsNotNull(list); }
public void GivenEmptyList_WhenAnItemIsAdded_ThenTheCountOfTheListIsEqualToOne() { var list = new CustomList<int>(); list.AddItem(1); Assert.AreEqual(1, list.Count); }
public void FillRasterTypes() { m_rasterTypes.AddItem("Solid"); m_rasterTypes.AddItem("Wireframe"); }