예제 #1
0
        // Token: 0x06000064 RID: 100 RVA: 0x00004548 File Offset: 0x00002748
        public static Skill Init()
        {
            SL_AttackSkill sl_AttackSkill = new SL_AttackSkill
            {
                Name                   = "Parry",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8100360,
                New_ItemID             = 2502016,
                Description            = "Completely block a physical attack.",
                CastType               = Character.SpellCastType.Counter,
                CastModifier           = Character.SpellCastModifier.Attack,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                CastSheatheRequired    = 2,
                RequiredWeaponTypes    = new Weapon.WeaponType[]
                {
                    Weapon.WeaponType.Axe_1H,
                    Weapon.WeaponType.Axe_2H,
                    Weapon.WeaponType.Sword_1H,
                    Weapon.WeaponType.Sword_2H,
                    Weapon.WeaponType.Mace_1H,
                    Weapon.WeaponType.Mace_2H,
                    Weapon.WeaponType.Halberd_2H,
                    Weapon.WeaponType.Spear_2H
                },
                Cooldown    = 3f,
                StaminaCost = 4f,
                ManaCost    = 0f
            };
            Skill     skill     = (Skill)CustomItems.CreateCustomItem(sl_AttackSkill.Target_ItemID, sl_AttackSkill.New_ItemID, sl_AttackSkill.Name, sl_AttackSkill);
            Transform transform = skill.gameObject.transform.FindInAllChildren("HitEffects");

            UnityEngine.Object.Destroy(transform.gameObject);
            return(skill);
        }
예제 #2
0
        // Token: 0x06000013 RID: 19 RVA: 0x00002C78 File Offset: 0x00000E78
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Shield of Faith",
                EffectBehaviour        = 0,
                Target_ItemID          = 8100360,
                New_ItemID             = 2502009,
                SLPackName             = "Templar",
                SubfolderName          = "Shield of Faith",
                Description            = "Blocks an attack, restores your stability and protects you against damage for a brief moment.",
                CastType               = new Character.SpellCastType?(Character.SpellCastType.Brace),
                CastModifier           = new Character.SpellCastModifier?(Character.SpellCastModifier.Immobilized),
                CastLocomotionEnabled  = new bool?(false),
                MobileCastMovementMult = new float?((float)-1),
                CastSheatheRequired    = new int?(0),
                Cooldown               = new float?((float)15),
                StaminaCost            = new float?(0f),
                ManaCost               = new float?((float)7)
            };
            Skill skill = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill);

            UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <AddBoonEffect>());
            UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <AutoKnock>());
            GameObject gameObject = skill.transform.Find("HitEffects").gameObject;

            gameObject.AddComponent <AddStatusEffect>().Status = ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Force Bubble");
            GameObject gameObject2 = skill.transform.Find("BlockEffects").gameObject;

            gameObject2.AddComponent <CasualStagger>();
            return(skill);
        }
예제 #3
0
        // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
        public static Item MakeItem()
        {
            float[] array = new float[]
            {
                4f,
                25f,
                1.1f,
                35f
            };
            SL_Weapon sl_Weapon = new SL_Weapon
            {
                Name          = "Blessed Longsword",
                Target_ItemID = 2000010,
                New_ItemID    = 2501013,
                Description   = "Augments lightning damage infusions that are applied to it.",
                Tags          = HolyAvengerItemPack.GetSafeTags(new List <string>
                {
                    "Finesse",
                    "Holy",
                    "Blade",
                    "Weapon",
                    "Item"
                }),
                StatsHolder = new SL_WeaponStats
                {
                    BaseValue     = new int?(1000),
                    RawWeight     = new float?(3.5f),
                    MaxDurability = new int?(500),
                    AttackSpeed   = new float?(array[2]),
                    BaseDamage    = new List <SL_Damage>
                    {
                        new SL_Damage
                        {
                            Damage = array[3],
                            Type   = DamageType.Types.Physical
                        }
                    },
                    Impact  = new float?(array[1]),
                    Attacks = new WeaponStats.AttackData[]
                    {
                        HolyAvengerItemPack.MakeAttackData(array[0], array[1], array[2], array[3], 1f, 1f),
                        HolyAvengerItemPack.MakeAttackData(array[0], array[1], array[2], array[3], 1f, 1f),
                        HolyAvengerItemPack.MakeAttackData(array[0], array[1], array[2] + 0.1f, array[3], 1.2f, 1.3f),
                        HolyAvengerItemPack.MakeAttackData(array[0], array[1], array[2] + 0.1f, array[3], 1.1f, 1.1f),
                        HolyAvengerItemPack.MakeAttackData(array[0], array[1], array[2] + 0.1f, array[3], 1.1f, 1.1f)
                    }
                },
                ItemVisuals = new SL_ItemVisual
                {
                    Prefab_Name        = "keenlongsword_Prefab",
                    Prefab_AssetBundle = "keenlongsword",
                    Prefab_SLPack      = "HolyAvengerItemPack"
                },
                SLPackName    = "HolyAvengerItemPack",
                SubfolderName = "BlessedLongsword",
                SwingSound    = new SwingSoundWeapon?(SwingSoundWeapon.Weapon_2H)
            };

            return(CustomItems.CreateCustomItem(sl_Weapon.Target_ItemID, sl_Weapon.New_ItemID, "Blessed Longsword", sl_Weapon));
        }
예제 #4
0
        // Token: 0x06000054 RID: 84 RVA: 0x00003B78 File Offset: 0x00001D78
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Juggernaughty",
                EffectBehaviour        = EffectBehaviours.DestroyEffects,
                Target_ItemID          = 8100120,
                New_ItemID             = 2502023,
                Description            = "Trainer Hax",
                CastType               = Character.SpellCastType.Sit,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = true,
                MobileCastMovementMult = -1f,
                EffectTransforms       = new SL_EffectTransform[]
                {
                    new SL_EffectTransform
                    {
                        TransformName = "Effects",
                        Effects       = new SL_Effect[0],
                    }
                },
                Cooldown = 1f,
            };
            Skill     skill     = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill);
            Transform transform = skill.transform.Find("Effects");

            transform.gameObject.AddComponent <JuggernaughtyEffect>();
            return(skill);
        }
예제 #5
0
        // Token: 0x06000052 RID: 82 RVA: 0x00003A34 File Offset: 0x00001C34
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "War Cry",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8200110,
                New_ItemID             = 2502025,
                SLPackName             = "Juggernaut",
                SubfolderName          = "WarCry",
                Description            = string.Format("Unleash a terrifying roar that staggers nearby enemies.\n\n{0}: Applies confusion to affected enemies.\n\n{1}: Applies pain to affected enemies.", "Unyielding", "Vengeful"),
                CastType               = Character.SpellCastType.Rage,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = 0f,
                EffectTransforms       = new SL_EffectTransform[]
                {
                    new SL_EffectTransform
                    {
                        TransformName = "Effects",
                        Effects       = new SL_Effect[0],
                    }
                },
                Cooldown    = 100f,
                StaminaCost = 0f,
                ManaCost    = 0f
            };
            Skill skill = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill);

            skill.transform.Find("Effects").gameObject.AddComponent <WarCryEffect>();
            return(skill);
        }
예제 #6
0
        // Token: 0x0600000D RID: 13 RVA: 0x00002744 File Offset: 0x00000944
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Divine Favour",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8205030,
                New_ItemID             = 2502026,
                SLPackName             = "Templar",
                SubfolderName          = "Divine Favour",
                Description            = "Augments Divine Light Imbue to cause a Radiating effect, which damages the victim and those in its proximity over time.",
                IsUsable               = false,
                CastType               = Character.SpellCastType.NONE,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                Cooldown               = 0f,
                StaminaCost            = 0f,
                ManaCost               = 0f,
            };
            Skill skill = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill);

            UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <HasStatusEffectEffectCondition>());
            return(skill);
        }
        // Token: 0x06000056 RID: 86 RVA: 0x00003C78 File Offset: 0x00001E78
        public static Skill Init()
        {
            SL_AttackSkill sl_AttackSkill = new SL_AttackSkill
            {
                Name                   = "Horde Breaker",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8100320,
                New_ItemID             = 2502024,
                SLPackName             = "Juggernaut",
                SubfolderName          = "HordeBreaker",
                Description            = string.Format("Does two attacks in wide archs that stagger on hit.\n\n{0}: Confused enemies are knocked down.\n\n{1}: Enemies in pain are slowed down.", "Unyielding", "Vengeful"),
                CastType               = new Character.SpellCastType?(Character.SpellCastType.WeaponSkill1),
                CastModifier           = new Character.SpellCastModifier?(Character.SpellCastModifier.Attack),
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                CastSheatheRequired    = 2,
                RequiredWeaponTypes    = new Weapon.WeaponType[]
                {
                    Weapon.WeaponType.Axe_1H,
                    Weapon.WeaponType.Axe_2H,
                    Weapon.WeaponType.Sword_1H,
                    Weapon.WeaponType.Sword_2H,
                    Weapon.WeaponType.Mace_1H,
                    Weapon.WeaponType.Mace_2H,
                    Weapon.WeaponType.Halberd_2H,
                    Weapon.WeaponType.Spear_2H
                },
                EffectTransforms = new SL_EffectTransform[]
                {
                    new SL_EffectTransform
                    {
                        TransformName = "Effects",
                        Effects       = new SL_Effect[0],
                    }
                },
                Cooldown    = 60f,
                StaminaCost = 16f,
                ManaCost    = 0f
            };
            Skill skill = (Skill)CustomItems.CreateCustomItem(sl_AttackSkill.Target_ItemID, sl_AttackSkill.New_ItemID, sl_AttackSkill.Name, sl_AttackSkill);

            UnityEngine.Object.Destroy(skill.transform.Find("HitEffects_Rage").gameObject);
            UnityEngine.Object.Destroy(skill.transform.Find("HitEffects_Discipline").gameObject);
            WeaponSkillAnimationSelector.SetCustomAttackAnimation(skill, Weapon.WeaponType.Halberd_2H);
            Transform transform = skill.transform.Find("HitEffects");

            transform.gameObject.AddComponent <HordeBreakerEffect>();
            WeaponDamage componentInChildren = skill.gameObject.GetComponentInChildren <WeaponDamage>();

            componentInChildren.WeaponDamageMult            = 1f;
            componentInChildren.WeaponDurabilityLossPercent = 0f;
            componentInChildren.WeaponDurabilityLoss        = 1f;
            componentInChildren.Damages             = new DamageType[0];
            componentInChildren.WeaponKnockbackMult = 1f;
            UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <HasStatusEffectEffectCondition>());
            UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <AddStatusEffect>());
            return(skill);
        }
예제 #8
0
        // Token: 0x06000011 RID: 17 RVA: 0x000029EC File Offset: 0x00000BEC
        public static Skill Init()
        {
            SL_AttackSkill sl_AttackSkill = new SL_AttackSkill
            {
                Name                   = "Wrathful Smite",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8100350,
                New_ItemID             = 2502008,
                SLPackName             = "Templar",
                SubfolderName          = "Wrathful Smite",
                Description            = "A leaping attack that deals more damage to enemies that are knocked down.\n\nWrathful Smite instantly becomes available for another use if it kills its target.",
                CastType               = Character.SpellCastType.AxeLeap,
                CastModifier           = Character.SpellCastModifier.Attack,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                CastSheatheRequired    = 2,
                RequiredWeaponTypes    = new Weapon.WeaponType[]
                {
                    Weapon.WeaponType.Axe_1H,
                    Weapon.WeaponType.Axe_2H,
                    Weapon.WeaponType.Sword_1H,
                    Weapon.WeaponType.Sword_2H,
                    Weapon.WeaponType.Mace_1H,
                    Weapon.WeaponType.Mace_2H,
                    Weapon.WeaponType.Halberd_2H,
                    Weapon.WeaponType.Spear_2H
                },
                Cooldown    = 40f,
                StaminaCost = 8f,
                ManaCost    = 7f
            };
            Skill skill = (Skill)CustomItems.CreateCustomItem(sl_AttackSkill.Target_ItemID, sl_AttackSkill.New_ItemID, sl_AttackSkill.Name, sl_AttackSkill);

            skill.transform.Find("ActivationEffects").gameObject.AddComponent <EnableHitDetection>().Delay = 0.5f;
            UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <WeaponDamage>());
            ExecutionWeaponDamage executionWeaponDamage = skill.transform.Find("HitEffects").gameObject.AddComponent <ExecutionWeaponDamage>();

            executionWeaponDamage.SetCooldown                 = 1f;
            executionWeaponDamage.WeaponDamageMult            = 1f;
            executionWeaponDamage.WeaponDamageMultKDown       = 2f;
            executionWeaponDamage.WeaponDurabilityLossPercent = 0f;
            executionWeaponDamage.WeaponDurabilityLoss        = 1f;
            executionWeaponDamage.OverrideDType               = DamageType.Types.Count;
            executionWeaponDamage.Damages = new DamageType[]
            {
                new DamageType(DamageType.Types.Electric, 30f)
            };
            executionWeaponDamage.WeaponKnockbackMult = 2f;
            UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <HasStatusEffectEffectCondition>());
            UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <AddStatusEffect>());
            foreach (PlaySoundEffect obj in from x in skill.gameObject.GetComponentsInChildren <PlaySoundEffect>()
                     where x.Sounds.Contains(GlobalAudioManager.Sounds.CS_Golem_HeavyAttackFence_Whoosh1)
                     select x)
            {
                UnityEngine.Object.Destroy(obj);
            }
            return(skill);
        }
        // Token: 0x06000009 RID: 9 RVA: 0x00002460 File Offset: 0x00000660
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Restoration",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8200180,
                New_ItemID             = 2502003,
                SLPackName             = "Templar",
                SubfolderName          = "Restoration",
                Description            = "Cures you from all hexes, bleeding and slowing effects.",
                CastType               = Character.SpellCastType.CallElements,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = 0f,
                EffectTransforms       = new SL_EffectTransform[]
                {
                    new SL_EffectTransform
                    {
                        TransformName = "Effects",
                        Effects       = new SL_Effect[]
                        {
                            new SL_RemoveStatusEffect
                            {
                                Status_Tag  = "Hex",
                                CleanseType = RemoveStatusEffect.RemoveTypes.StatusType
                            },
                            new SL_RemoveStatusEffect
                            {
                                Status_Name = "Slow Down",
                                CleanseType = RemoveStatusEffect.RemoveTypes.StatusSpecific
                            },
                            new SL_RemoveStatusEffect
                            {
                                Status_Name = "Cripple",
                                CleanseType = RemoveStatusEffect.RemoveTypes.StatusSpecific
                            },
                            new SL_RemoveStatusEffect
                            {
                                Status_Tag  = "Bleeding",
                                CleanseType = RemoveStatusEffect.RemoveTypes.StatusType
                            }
                        }
                    }
                },
                Cooldown    = 30f,
                StaminaCost = 0f,
                ManaCost    = 14f,
            };

            return((Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill));
        }
        // Token: 0x06000007 RID: 7 RVA: 0x000022B4 File Offset: 0x000004B4
        public static Skill Init()
        {
            SL_AttackSkill sl_AttackSkill = new SL_AttackSkill
            {
                Name                   = "Infuse Burst of Light",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8200100,
                New_ItemID             = 2502001,
                SLPackName             = "Templar",
                SubfolderName          = "Infuse Burst of Light",
                Description            = "Temporarly infuse your weapon with light for, without consuming your Blessed boon.",
                IsUsable               = true,
                CastType               = Character.SpellCastType.SpellBindLight,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                RequiredWeaponTypes    = new Weapon.WeaponType[]
                {
                    Weapon.WeaponType.Axe_1H,
                    Weapon.WeaponType.Axe_2H,
                    Weapon.WeaponType.Sword_1H,
                    Weapon.WeaponType.Sword_2H,
                    Weapon.WeaponType.Mace_1H,
                    Weapon.WeaponType.Mace_2H,
                    Weapon.WeaponType.Halberd_2H,
                    Weapon.WeaponType.Spear_2H
                },
                EffectTransforms = new SL_EffectTransform[]
                {
                    new SL_EffectTransform
                    {
                        TransformName = "Effects",
                        Effects       = new SL_Effect[]
                        {
                            new SL_ImbueWeapon
                            {
                                Lifespan = 60f,
                                ImbueEffect_Preset_ID = 219,
                                Imbue_Slot            = Weapon.WeaponSlot.MainHand
                            }
                        }
                    }
                },
                Cooldown    = new float?((float)2),
                StaminaCost = new float?(0f),
                ManaCost    = new float?((float)7)
            };
            Skill skill = (Skill)CustomItems.CreateCustomItem(sl_AttackSkill.Target_ItemID, sl_AttackSkill.New_ItemID, sl_AttackSkill.Name, sl_AttackSkill);

            UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <HasStatusEffectEffectCondition>());
            return(skill);
        }
예제 #11
0
        // Token: 0x06000002 RID: 2 RVA: 0x00002290 File Offset: 0x00000490
        public static Item MakeRecipes()
        {
            string text = "com.ehaugw.holyavengeritempack." + "BlessedLongsword".ToLower() + "recipe";

            new SL_Recipe
            {
                StationType = Recipe.CraftingType.Survival,
                Results     = new List <SL_Recipe.ItemQty>
                {
                    new SL_Recipe.ItemQty
                    {
                        Quantity = 1,
                        ItemID   = 2501013
                    }
                },
                Ingredients = new List <SL_Recipe.Ingredient>
                {
                    new SL_Recipe.Ingredient
                    {
                        Type = RecipeIngredient.ActionTypes.AddSpecificIngredient,
                        Ingredient_ItemID = 2000160
                    },
                    new SL_Recipe.Ingredient
                    {
                        Type = RecipeIngredient.ActionTypes.AddSpecificIngredient,
                        Ingredient_ItemID = 5300170
                    },
                    new SL_Recipe.Ingredient
                    {
                        Type = RecipeIngredient.ActionTypes.AddSpecificIngredient,
                        Ingredient_ItemID = 2020091
                    },
                    new SL_Recipe.Ingredient
                    {
                        Type = RecipeIngredient.ActionTypes.AddSpecificIngredient,
                        Ingredient_ItemID = 6600210
                    }
                },
                UID = text
            }.ApplyRecipe();
            SL_RecipeItem sl_RecipeItem = new SL_RecipeItem
            {
                Name            = "Crafting: Blessed Longsword",
                Target_ItemID   = 5700024,
                New_ItemID      = 2501026,
                EffectBehaviour = EffectBehaviours.OverrideEffects,
                RecipeUID       = text
            };

            return(CustomItems.CreateCustomItem(sl_RecipeItem.Target_ItemID, sl_RecipeItem.New_ItemID, sl_RecipeItem.Name, sl_RecipeItem));
        }
예제 #12
0
        private static void Create(Item result, List <int> ingredients, int recipeItemID)
        {
            SL_Recipe recipe = new SL_Recipe();

            recipe.UID = Main.MODID + ":" + result.ItemID;

            recipe.Ingredients = new List <Ingredient>();

            foreach (int id in ingredients)
            {
                Ingredient ing = new Ingredient();
                ing.Ingredient_ItemID = id;
                ing.Type = RecipeIngredient.ActionTypes.AddSpecificIngredient;

                recipe.Ingredients.Add(ing);
            }

            SL_Recipe.ItemQty slresult = new SL_Recipe.ItemQty();
            slresult.ItemID   = result.ItemID;
            slresult.Quantity = 1;

            recipe.Results = new List <SL_Recipe.ItemQty>()
            {
                slresult
            };

            recipe.StationType = Recipe.CraftingType.Survival;

            recipe.ApplyRecipe();


            RecipeItem recipeitem = (RecipeItem)CustomItems.CreateCustomItem(new SL_Item()
            {
                Name          = "Crafting: " + result.Name,
                Description   = "Teaches you how to craft the item.",
                Target_ItemID = 5700118, // a recipe item id
                New_ItemID    = recipeItemID,
                IsUsable      = true
            });

            Log.Print("recpe");
            recipeitem.Recipe = References.ALL_RECIPES[recipe.UID];

            recipeItems.Add(recipeitem);
        }
        // Token: 0x0600000F RID: 15 RVA: 0x00002850 File Offset: 0x00000A50
        public static Skill Init()
        {
            SL_AttackSkill sl_AttackSkill = new SL_AttackSkill
            {
                Name                   = "Retributive Smite",
                EffectBehaviour        = EffectBehaviours.NONE,
                Target_ItemID          = 8100260,
                New_ItemID             = 2502006,
                SLPackName             = "Templar",
                SubfolderName          = "Retributive Smite",
                Description            = "Completely block a physical attack, striking the attacker and dealing additional lightning damage.",
                CastType               = Character.SpellCastType.Counter,
                CastModifier           = Character.SpellCastModifier.Attack,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                CastSheatheRequired    = 2,
                RequiredWeaponTypes    = new Weapon.WeaponType[]
                {
                    Weapon.WeaponType.Axe_1H,
                    Weapon.WeaponType.Axe_2H,
                    Weapon.WeaponType.Sword_1H,
                    Weapon.WeaponType.Sword_2H,
                    Weapon.WeaponType.Mace_1H,
                    Weapon.WeaponType.Mace_2H,
                    Weapon.WeaponType.Halberd_2H,
                    Weapon.WeaponType.Spear_2H
                },
                Cooldown    = 40f,
                StaminaCost = 8f,
                ManaCost    = 7f,
            };
            Skill        skill = (Skill)CustomItems.CreateCustomItem(sl_AttackSkill.Target_ItemID, sl_AttackSkill.New_ItemID, sl_AttackSkill.Name, sl_AttackSkill);
            WeaponDamage componentInChildren = skill.gameObject.GetComponentInChildren <WeaponDamage>();

            componentInChildren.WeaponDamageMult            = 1.5f;
            componentInChildren.WeaponDamageMultKDown       = -1f;
            componentInChildren.WeaponDurabilityLossPercent = 0f;
            componentInChildren.WeaponDurabilityLoss        = 1f;
            componentInChildren.OverrideDType = DamageType.Types.Count;
            componentInChildren.Damages       = new DamageType[]
            {
                new DamageType(DamageType.Types.Electric, 20f)
            };
            return(skill);
        }
        // Token: 0x06000060 RID: 96 RVA: 0x000041F4 File Offset: 0x000023F4
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Relentless",
                EffectBehaviour        = EffectBehaviours.DestroyEffects,
                Target_ItemID          = 8205030,
                New_ItemID             = 2502018,
                Description            = "Reduces armor movement penalties and gives bonus physical resistance equal to your armor protection.",
                IsUsable               = false,
                CastType               = Character.SpellCastType.NONE,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
            };

            return((Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill));
        }
예제 #15
0
        // Token: 0x06000058 RID: 88 RVA: 0x00003EC0 File Offset: 0x000020C0
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Ruthless",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8205030,
                New_ItemID             = 2502022,
                SLPackName             = "Juggernaut",
                SubfolderName          = "Ruthless",
                Description            = string.Format("{0}: Armor stamina and movement penalties are reduced. Damaging enemies causes confusion among their allies, and may even cause them to stagger in fear.\n\n{1}: While enraged, weapon damage is increased and the attack stamina cost is reduced, but you can't be affected by boons other than Rage.", "Unyielding", "Vengeful"),
                CastType               = Character.SpellCastType.Rage,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = 0f
            };

            return((Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill));
        }
예제 #16
0
        // Token: 0x06000008 RID: 8 RVA: 0x00002424 File Offset: 0x00000624
        public static Item MakeRecipes()
        {
            string text = "com.ehaugw.runicscrolls." + "RunicScroll".ToLower() + "recipe";

            new SL_Recipe
            {
                StationType = Recipe.CraftingType.Alchemy,
                Results     = new List <SL_Recipe.ItemQty>
                {
                    new SL_Recipe.ItemQty
                    {
                        Quantity = 1,
                        ItemID   = 2501017
                    }
                },
                Ingredients = new List <SL_Recipe.Ingredient>
                {
                    new SL_Recipe.Ingredient
                    {
                        Type = RecipeIngredient.ActionTypes.AddSpecificIngredient,
                        Ingredient_ItemID = 6400130
                    },
                    new SL_Recipe.Ingredient
                    {
                        Type = RecipeIngredient.ActionTypes.AddSpecificIngredient,
                        Ingredient_ItemID = 6500090
                    }
                },
                UID = text
            }.ApplyRecipe();

            SL_RecipeItem sl_RecipeItem = new SL_RecipeItem
            {
                Name            = "Alchemy: Runic Scroll",
                Target_ItemID   = 5700076,
                New_ItemID      = 2501030,
                EffectBehaviour = EffectBehaviours.OverrideEffects,
                RecipeUID       = text
            };

            return(CustomItems.CreateCustomItem(sl_RecipeItem.Target_ItemID, sl_RecipeItem.New_ItemID, sl_RecipeItem.Name, sl_RecipeItem));
        }
예제 #17
0
        // Token: 0x06000017 RID: 23 RVA: 0x00002F38 File Offset: 0x00001138
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Prayer of Healing",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8200180,
                New_ItemID             = 2502014,
                Description            = "WIP",
                CastType               = Character.SpellCastType.CallElements,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                CastSheatheRequired    = 2,
                EffectTransforms       = new SL_EffectTransform[]
                {
                    new SL_EffectTransform
                    {
                        TransformName = "ActivationEffects",
                        Effects       = new SL_Effect[0]
                    },
                    new SL_EffectTransform
                    {
                        TransformName = "Effects",
                        Effects       = new SL_Effect[0]
                    }
                },
                Cooldown    = 30f,
                ManaCost    = 600f,
                StaminaCost = 0f
            };
            Skill      skill      = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill);
            Transform  transform  = skill.transform.Find("Effects");
            HealingAoE healingAoE = transform.gameObject.AddComponent <HealingAoE>();

            healingAoE.RestoredHealth    = 30f;
            healingAoE.Range             = 30f;
            healingAoE.CanRevive         = true;
            healingAoE.AmplificationType = DamageType.Types.Electric;
            UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <AddStatusEffect>());
            return(skill);
        }
예제 #18
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        // Token: 0x0600005C RID: 92 RVA: 0x00004064 File Offset: 0x00002264
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Vengeful",
                EffectBehaviour        = EffectBehaviours.DestroyEffects,
                Target_ItemID          = 8205030,
                New_ItemID             = 2502020,
                SLPackName             = "Juggernaut",
                SubfolderName          = "Vengeful",
                Description            = "Being damaged causes rage to build up.\n\nBe aware that learning this skill has impact on most other Juggernaut skills!",
                IsUsable               = false,
                CastType               = Character.SpellCastType.NONE,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f
            };

            return((Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill));
        }
예제 #19
0
        // Token: 0x06000050 RID: 80 RVA: 0x0000396C File Offset: 0x00001B6C
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Bastard",
                EffectBehaviour        = EffectBehaviours.DestroyEffects,
                Target_ItemID          = 8205030,
                New_ItemID             = 2502015,
                SLPackName             = "Juggernaut",
                SubfolderName          = "Bastard",
                Description            = "Increases the speed and damage bonuses from two-handing a bastard sword.",
                IsUsable               = false,
                CastType               = Character.SpellCastType.NONE,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f
            };

            return((Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill));
        }
        // Token: 0x0600005E RID: 94 RVA: 0x0000412C File Offset: 0x0000232C
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Unyielding",
                EffectBehaviour        = EffectBehaviours.DestroyEffects,
                Target_ItemID          = 8205030,
                New_ItemID             = 2502019,
                SLPackName             = "Juggernaut",
                SubfolderName          = "Unyielding",
                Description            = "Enables you to block incoming attacks sooner after attacking.\n\nBe aware that learning this skill has impact on most other Juggernaut skills!",
                IsUsable               = false,
                CastType               = Character.SpellCastType.NONE,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
            };

            return((Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill));
        }
예제 #21
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        // Token: 0x0600005A RID: 90 RVA: 0x00003F90 File Offset: 0x00002190
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Fortified",
                EffectBehaviour        = EffectBehaviours.DestroyEffects,
                Target_ItemID          = 8205030,
                New_ItemID             = 2502021,
                SLPackName             = "Juggernaut",
                SubfolderName          = "Fortified",
                Description            = "Gives resistance bonuses equal to your armor protection.",
                IsUsable               = false,
                CastType               = Character.SpellCastType.NONE,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f
            };

            return((Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill));
        }
예제 #22
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        // Token: 0x06000048 RID: 72 RVA: 0x00004BE4 File Offset: 0x00002DE4
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Prayer",
                EffectBehaviour        = EffectBehaviours.DestroyEffects,
                Target_ItemID          = 8100120,
                New_ItemID             = 2502012,
                SLPackName             = "Templar",
                SubfolderName          = "Prayer",
                Description            = "Pray to Elatt.\n\nDo not expect him to reply though!",
                CastType               = Character.SpellCastType.EnterInnBed,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                CastSheatheRequired    = 1,
                EffectTransforms       = new SL_EffectTransform[]
                {
                    new SL_EffectTransform
                    {
                        TransformName = "ActivationEffects",
                        Effects       = new SL_Effect[]
                        {
                            new SL_AddStatusEffectBuildUp
                            {
                                StatusEffect = "Prayer",
                                Buildup      = 100f,
                                Delay        = 0f
                            }
                        }
                    }
                },
                Cooldown    = 1f,
                StaminaCost = 0f,
                ManaCost    = 0f
            };
            Skill skill = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill);

            EmptyOffHandCondition.AddToSkill(skill, true, true);
            return(skill);
        }
예제 #23
0
        // Token: 0x06000005 RID: 5 RVA: 0x000021B8 File Offset: 0x000003B8
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Blessed Determination",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8205030,
                New_ItemID             = 2502002,
                SLPackName             = "Templar",
                SubfolderName          = "Blessed Determination",
                Description            = "While under the effect of the Blessed boon, all spent mana is regained as stamina, and spending stamina builds up a Burst of Divinity effect that reduces the mana cost of the next spell you cast.",
                IsUsable               = false,
                CastType               = Character.SpellCastType.NONE,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                Cooldown               = 0f,
                StaminaCost            = 0f,
                ManaCost               = 0f
            };

            return((Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill));
        }
예제 #24
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        // Token: 0x06000006 RID: 6 RVA: 0x00002244 File Offset: 0x00000444
        private Skill Sit()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Sit",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8100120,
                New_ItemID             = 2502011,
                SLPackName             = "SkilledAtSitting",
                SubfolderName          = "Sit",
                Description            = "Sit down to regain health, burnt health and burnt stamina.",
                CastType               = new Character.SpellCastType?(Character.SpellCastType.Sit),
                CastModifier           = new Character.SpellCastModifier?(Character.SpellCastModifier.Immobilized),
                CastLocomotionEnabled  = new bool?(true),
                MobileCastMovementMult = new float?(-1f),
                EffectTransforms       = new SL_EffectTransform[]
                {
                    new SL_EffectTransform
                    {
                        TransformName = "Effects",
                        Effects       = new SL_Effect[]
                        {
                            new SL_AddStatusEffect
                            {
                                StatusEffect     = SkilledAtSitting.SITTING_EFFECT_NAME,
                                ChanceToContract = 100,
                                Delay            = 2f
                            }
                        }
                    }
                },
                Cooldown    = new float?((float)1),
                StaminaCost = new float?(0f)
            };

            return((Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill));
        }
        // Token: 0x06000003 RID: 3 RVA: 0x00002068 File Offset: 0x00000268
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Celestial Surge",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8200180,
                New_ItemID             = 2502013,
                Description            = "WIP",
                CastType               = Character.SpellCastType.CallElements,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                CastSheatheRequired    = 2,
                EffectTransforms       = new SL_EffectTransform[]
                {
                    new SL_EffectTransform
                    {
                        TransformName = "ActivationEffects",
                        Effects       = new SL_Effect[0]
                    },
                    new SL_EffectTransform
                    {
                        TransformName = "Effects",
                        Effects       = new SL_Effect[0]
                    }
                },
                Cooldown = 30f,
                ManaCost = 600f,
            };
            Skill     skill     = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill);
            Transform transform = skill.transform.Find("Effects");

            transform.gameObject.AddComponent <CelestialSurge>();
            UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <AddStatusEffect>());
            return(skill);
        }
예제 #26
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        // Token: 0x06000007 RID: 7 RVA: 0x000022EC File Offset: 0x000004EC
        public static Item MakeItem()
        {
            SL_Weapon sl_Weapon = new SL_Weapon
            {
                Name            = "Runic Scroll",
                Target_ItemID   = 5200001,
                New_ItemID      = 2501017,
                Description     = "A magic scroll inscribed with runes.\n\nA Runic Scroll can be used to cast a Rune spell without a lexicon, but it will be consumed in the process.",
                EffectBehaviour = EffectBehaviours.OverrideEffects,
                Tags            = new string[]
                {
                    "Lexicon",
                    "Item",
                    "Consummable",
                    "Misc"
                },
                EquipSlot   = EquipmentSlot.EquipmentSlotIDs.Quiver,
                TwoHandType = Equipment.TwoHandedType.None,
                WeaponType  = Weapon.WeaponType.Arrow,
                ItemVisuals = new SL_ItemVisual
                {
                    Prefab_Name        = "scrollquiver_Prefab",
                    Prefab_AssetBundle = "scrollquiver",
                    Prefab_SLPack      = "RunicScrolls"
                },
                SpecialItemVisuals = new SL_ItemVisual
                {
                    Prefab_Name        = "scrollquiverequipped_Prefab",
                    Prefab_AssetBundle = "scrollquiver",
                    Prefab_SLPack      = "RunicScrolls"
                },
                SLPackName    = "RunicScrolls",
                SubfolderName = "RunicScroll"
            };

            return(CustomItems.CreateCustomItem(sl_Weapon.Target_ItemID, sl_Weapon.New_ItemID, sl_Weapon.Name, sl_Weapon));
        }
예제 #27
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        // Token: 0x06000015 RID: 21 RVA: 0x00002DDC File Offset: 0x00000FDC
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Channel Divinity",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8200180,
                New_ItemID             = 2502010,
                SLPackName             = "Templar",
                SubfolderName          = "Channel Divinity",
                Description            = "Heals you and your allies, or produces combo effects when casted in combination with a Rune spell.",
                CastType               = Character.SpellCastType.CallElements,
                CastModifier           = Character.SpellCastModifier.Immobilized,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                CastSheatheRequired    = 1,
                EffectTransforms       = new SL_EffectTransform[]
                {
                    new SL_EffectTransform
                    {
                        TransformName = "Effects",
                        Effects       = new SL_Effect[0],
                    }
                },
                Cooldown    = 300f,
                ManaCost    = 14f,
                StaminaCost = 0f
            };
            Skill skill = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill);

            EmptyOffHandCondition.AddToSkill(skill, true, true);
            Transform transform = skill.transform.Find("Effects");

            transform.gameObject.AddComponent <ChannelDivinity>();
            UnityEngine.Object.Destroy(skill.gameObject.GetComponentInChildren <AddStatusEffect>());
            return(skill);
        }
예제 #28
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        // Token: 0x0600000B RID: 11 RVA: 0x000025F0 File Offset: 0x000007F0
        public static Skill Init()
        {
            SL_Skill sl_Skill = new SL_Skill
            {
                Name                   = "Cure Wounds",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8200180,
                New_ItemID             = 2502000,
                SLPackName             = "Templar",
                SubfolderName          = "Cure Wounds",
                Description            = "Restores some health for you and your nearby allies.",
                CastType               = Character.SpellCastType.Fast,
                CastModifier           = Character.SpellCastModifier.Mobile,
                CastLocomotionEnabled  = true,
                MobileCastMovementMult = 0.5f,
                EffectTransforms       = new SL_EffectTransform[]
                {
                    new SL_EffectTransform
                    {
                        TransformName = "Effects",
                        Effects       = new SL_Effect[0],
                    }
                },
                Cooldown    = 5f,
                StaminaCost = 0f,
                ManaCost    = 14f,
            };
            Skill      skill      = (Skill)CustomItems.CreateCustomItem(sl_Skill.Target_ItemID, sl_Skill.New_ItemID, sl_Skill.Name, sl_Skill);
            HealingAoE healingAoE = skill.transform.Find("Effects").gameObject.AddComponent <HealingAoE>();

            healingAoE.Range             = 30f;
            healingAoE.RestoredHealth    = 7f;
            healingAoE.AmplificationType = DamageType.Types.Electric;
            healingAoE.CanRevive         = false;
            return(skill);
        }
예제 #29
0
        private static Item NewHellstone(int baseItemID, int newItemId, String name, String desc)
        {
            int totalWeight = CurrencyEffects.ALL[newItemId].Sum(x => x.GetWeight());

            desc += "\n";

            CurrencyEffects.ALL[newItemId].ForEach(x =>
            {
                float chance = (float)x.GetWeight() / (float)totalWeight * 100;

                desc += "\n" + chance + "% to: " + x.Get().GetDescription() + "\n";
            });

            desc += "\n Use when your desired gear is in your pouch (and no other gear there).";

            if (HELLSTONE_OF_ARCANA_ID != newItemId) // this hellstone is used on non magical items, unlike others
            {
                desc += "\n Only works on Magical items.";
            }
            else
            {
                desc += "\n Only works on Non Magical items.";
            }

            var template = new SL_Item()
            {
                Name          = name,
                Description   = desc,
                Target_ItemID = baseItemID,
                New_ItemID    = newItemId,
                Tags          = new string[]

                {
                    TagSourceManager.Valuable.TagName
                },
                IsUsable = true
            };

            var item = CustomItems.CreateCustomItem(template);

            var effects = item.transform.Find("Effects");

            if (effects == null)
            {
                // If the item doesn't have "Effects", just add it.
                effects = new GameObject("Effects").transform;
                effects.transform.parent = item.transform;
                // If you didn't use CreateCustomItem, you'd need to call DontDestroyOnLoad(gaberries.gameObject);
            }
            CurrencyEffectComponent eff = effects.gameObject.AddComponent <CurrencyEffectComponent>();

            UnityEngine.Object.DontDestroyOnLoad(eff);

            var png    = CustomTextures.LoadTexture(@"BepInEx\plugins\Grindward\Icons\" + newItemId + ".png", false, false);
            var sprite = CustomTextures.CreateSprite(png, CustomTextures.SpriteBorderTypes.ItemIcon);

            CustomItemVisuals.SetSpriteLink(item, sprite);

            At.SetValue(sprite, typeof(Item), item, "m_itemIcon");

            return(item);
        }
예제 #30
0
        // Token: 0x06000062 RID: 98 RVA: 0x000042A8 File Offset: 0x000024A8
        public static Skill Init()
        {
            SL_AttackSkill sl_AttackSkill = new SL_AttackSkill
            {
                Name                   = "Tackle",
                EffectBehaviour        = EffectBehaviours.OverrideEffects,
                Target_ItemID          = 8100072,
                New_ItemID             = 2502017,
                SLPackName             = "Juggernaut",
                SubfolderName          = "Tackle",
                Description            = "Ram into your opponent! Either of you will fall. The most stable at foot will triump!",
                CastType               = Character.SpellCastType.ShieldCharge,
                CastModifier           = Character.SpellCastModifier.Attack,
                CastLocomotionEnabled  = false,
                MobileCastMovementMult = -1f,
                CastSheatheRequired    = 0,
                RequiredOffHandTypes   = new Weapon.WeaponType[0],
                Cooldown               = 30f,
                StaminaCost            = 8f,
                ManaCost               = 0f
            };
            Skill skill = (Skill)CustomItems.CreateCustomItem(sl_AttackSkill.Target_ItemID, sl_AttackSkill.New_ItemID, sl_AttackSkill.Name, sl_AttackSkill);

            EmptyOffHandCondition.AddToSkill(skill, false, false);

            GameObject gameObject = skill.transform.Find("ActivationEffects").gameObject;

            for (int i = 0; i < 4; i++)
            {
                EnableHitDetection enableHitDetection = gameObject.AddComponent <EnableHitDetection>();
                enableHitDetection.Delay = 0.2f + (float)i * 0.08f;
            }
            foreach (PlaySoundEffect obj in gameObject.GetComponentsInChildren <PlaySoundEffect>())
            {
                UnityEngine.Object.Destroy(obj);
            }
            GameObject gameObject2 = ResourcesPrefabManager.Instance.GetItemPrefab(8100190).gameObject;

            foreach (PlaySoundEffect playSoundEffect in gameObject2.gameObject.GetComponentsInChildren <PlaySoundEffect>())
            {
                bool flag = (double)playSoundEffect.Delay <= 0.2;
                if (flag)
                {
                    PlaySoundEffect playSoundEffect2 = gameObject.AddComponent <PlaySoundEffect>();
                    playSoundEffect2.Sounds   = playSoundEffect.Sounds;
                    playSoundEffect2.Delay    = playSoundEffect.Delay;
                    playSoundEffect2.Follow   = playSoundEffect.Follow;
                    playSoundEffect2.MinPitch = playSoundEffect.MinPitch;
                    playSoundEffect2.MaxPitch = playSoundEffect.MaxPitch;
                    playSoundEffect2.SyncType = playSoundEffect.SyncType;
                }
            }
            GameObject   gameObject3  = skill.gameObject.transform.FindInAllChildren("HitEffects").gameObject;
            TackleEffect tackleEffect = gameObject3.AddComponent <TackleEffect>();

            tackleEffect.Knockback = 10f;
            tackleEffect.Damages   = new DamageType[]
            {
                new DamageType(DamageType.Types.Physical, 3f)
            };
            PunctualDamage component = gameObject3.GetComponent <PunctualDamage>();

            UnityEngine.Object.Destroy(component);
            return(skill);
        }