// Add custom item conversions private void AddCustomConversions() { // Create a conversion for the smelter with vanilla items var smeltConversion = new CustomItemConversion(new SmelterConversionConfig { //Station = "smelter", // That is the default station from the SmelterConversionConfig FromItem = "Stone", ToItem = "CookedMeat" }); ItemManager.Instance.AddItemConversion(smeltConversion); // Load and create a custom item to use in another conversion var steel_prefab = steelIngotBundle.LoadAsset <GameObject>("Steel"); var ingot = new CustomItem(steel_prefab, fixReference: false); ItemManager.Instance.AddItem(ingot); // Create a conversion for the blastfurnace, the custom item is the new outcome var blastConversion = new CustomItemConversion(new SmelterConversionConfig { Station = "blastfurnace", // Override the default "smelter" station of the SmelterConversionConfig FromItem = "Iron", ToItem = "Steel" // This is our custom prefabs name we have loaded just above }); ItemManager.Instance.AddItemConversion(blastConversion); }
private void Conversionscript3() { var FermenterTweak4 = new CustomItemConversion(new FermenterConversionConfig { Station = "fermenter", FromItem = "SecondWind_PotionBase", ToItem = "Flask_of_Second_Wind" }); ItemManager.Instance.AddItemConversion(FermenterTweak4); }
private void Conversionscript2() { var FermenterTweak3 = new CustomItemConversion(new FermenterConversionConfig { Station = "fermenter", FromItem = "Magelight_PotionBase", ToItem = "Flask_of_Magelight" }); ItemManager.Instance.AddItemConversion(FermenterTweak3); }
private void Conversionscript1() { var FermenterTweak2 = new CustomItemConversion(new FermenterConversionConfig { Station = "fermenter", FromItem = "Gods_PotionBase", ToItem = "Flask_of_the_Gods" }); ItemManager.Instance.AddItemConversion(FermenterTweak2); }
private void Conversionscript0() { var FermenterTweak1 = new CustomItemConversion(new FermenterConversionConfig { Station = "fermenter", FromItem = "Fortification_PotionBase", ToItem = "Flask_of_Fortification" }); ItemManager.Instance.AddItemConversion(FermenterTweak1); }
// Add custom item conversion (gives a steel ingot to smelter) private void AddCustomItemAndConversion() { var steel_prefab = steelingot.LoadAsset <GameObject>("Steel"); var ingot = new CustomItem(steel_prefab, fixReference: false); var blastConversion = new CustomItemConversion(new SmelterConversionConfig { Station = "blastfurnace", // Let's specify something other than default here FromItem = "Iron", ToItem = "Steel" // This is our custom prefabs name we have loaded just above }); ItemManager.Instance.AddItem(ingot); ItemManager.Instance.AddItemConversion(blastConversion); }
/// <summary> /// Adds a new item conversion for any prefab that has a CookingStation component (such as a "piece_cookingstation"). /// </summary> /// <param name="itemConversion">Item conversion details</param> /// <returns>Whether the addition was successful or not</returns> public bool AddItemConversion(CustomItemConversion itemConversion) { if (!itemConversion.IsValid()) { Logger.LogWarning($"Custom item conversion {itemConversion} is not valid"); return(false); } if (ItemConversions.Contains(itemConversion)) { Logger.LogWarning($"Custom item conversion {itemConversion} already added"); return(false); } ItemConversions.Add(itemConversion); return(true); }
// Add item conversions (cooking or smelter recipes) private void AddItemConversions() { // Add an item conversion for the CookingStation. The items must have an "attach" child GameObject to display it on the station. var cookConversion = new CustomItemConversion(new CookingConversionConfig { FromItem = "CookedMeat", ToItem = "CookedLoxMeat", CookTime = 2f }); ItemManager.Instance.AddItemConversion(cookConversion); // Add an item conversion for the Fermenter. You can specify how much new items the conversion yields. var fermentConversion = new CustomItemConversion(new FermenterConversionConfig { FromItem = "Coal", ToItem = "CookedLoxMeat", ProducedItems = 10 }); ItemManager.Instance.AddItemConversion(fermentConversion); // Add an item conversion for the smelter var smeltConversion = new CustomItemConversion(new SmelterConversionConfig { //Station = "smelter", // Use the default from the config FromItem = "Stone", ToItem = "CookedLoxMeat" }); ItemManager.Instance.AddItemConversion(smeltConversion); // Add an item conversion which does not resolve the mock var faultConversion = new CustomItemConversion(new SmelterConversionConfig { //Station = "smelter", // Use the default from the config FromItem = "StonerDude", ToItem = "CookedLoxMeat" }); ItemManager.Instance.AddItemConversion(faultConversion); }