/// <summary>
        /// Set focus on field
        /// </summary>
        /// <param name="isFocus">true | false</param>
        public void SetFocus(bool isFocus)
        {
#if (UNITY_IOS || UNITY_ANDROID) && !UNITY_EDITOR
            if (!_isMobileInputCreated)
            {
                _isFocusOnCreate = isFocus;
                return;
            }
            JsonObject data = new JsonObject();
            data["msg"]      = SET_FOCUS;
            data["is_focus"] = isFocus;
            this.Execute(data);
#else
            if (gameObject.activeInHierarchy)
            {
                if (isFocus)
                {
                    _inputObject.ActivateInputField();
                }
                else
                {
                    _inputObject.DeactivateInputField();
                }
            }
            else
            {
                _isFocusOnCreate = isFocus;
            }
#endif
        }