private void ClearOldCaches() { Main.Logger.Log($"[MissionControl] Clearing old caches"); AssetBundleManagerGetAssetFromBundlePatch.ClearLookup(); CustomGameLogicData.Clear(); // This might need to be moved up higher in the load order }
public string GetGameLogicData(string key) { if (CustomGameLogicData.ContainsKey(key)) { return(CustomGameLogicData[key]); } return(null); }
public void RemoveGameLogicData(string key) { CustomGameLogicData.Remove(key); }