/// <summary> /// Triggers an event /// </summary> /// <param name="_event"> The event type</param> /// <param name="_shouldRegisterSender"> The object that is invoking the event</param> public static void Invoke(CustomEvent _event, bool _shouldRegisterSender) { UnityEvent thisEvent = null; if (Instance.m_EventDictionary.TryGetValue(_event.GetName(), out thisEvent)) { if (_shouldRegisterSender) { Instance.m_RegisteredSender = _event.GetSender(); Debug.Log("|| Sender set to " + Instance.m_RegisteredSender); } Debug.Log("|| " + _event.GetName() + " Invoked"); thisEvent.Invoke(); // Register this event as the last event Instance.m_LastEvent = _event.GetName(); } }