public static void CleanupTmpFiles() { if (File.Exists(EditorAssemblies.SERIALIZATION_PATH)) { File.Delete(EditorAssemblies.SERIALIZATION_PATH); } if (File.Exists(EditorAssemblies.TMP_FILE_PATH)) { File.Delete(EditorAssemblies.TMP_FILE_PATH); } CustomDLLMaker.Cleanup(); }
public static void FinishExportCurrentSceneResourceWithPlugin() { try { ExportCurrentSceneResource(); if (!CustomDLLMaker.Cleanup()) { EditorAssemblies.AddOnAssemblyReloadCallback("CustomDLLMaker", "Cleanup"); EditorAssemblies.ReloadAssemblies(); } } catch (Exception ex) { Debug.LogError((object)(ex.ToString() + "\n" + ex.StackTrace)); throw ex; IL_0047 :; } }
public static void LaunchSceneBlueprintUploader() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) string @string = EditorPrefs.GetString("currentBuildingAssetBundlePath"); if (!string.IsNullOrEmpty(@string)) { EditorApplication.set_isPlaying(true); VRCPipelineManagerEditor.launchedFromSDKPipeline = true; PipelineManager[] array = Object.FindObjectsOfType <PipelineManager>(); if (array.Length > 0) { PipelineManager val = array[0]; PipelineSaver val2 = val.get_gameObject().AddComponent <PipelineSaver>(); val2.contentType = 1; } } CustomDLLMaker.Cleanup(); }
public static void RunExportedSceneResourceAndCleanupPlugin() { RunExportedSceneResource(); CustomDLLMaker.Cleanup(); }