public void SetFlag(CustomBitsType type, int index, bool value) { BitArray bitArray = bits[(int)type]; if (bitArray.Get(index) != value) { bitArray.Set(index, value); uint[] array = new uint[1]; bitArray.CopyTo(array, 0); SetRawFlags(type, array[0]); } }
public uint GetRawFlags(CustomBitsType type) { switch (type) { case CustomBitsType.CustomBits: return(stdGame.customBits); case CustomBitsType.AICustomBits: return(stdGame.aiCustomBits); case CustomBitsType.CustomBitsInitial: return(stdGame.customBitsInitial); case CustomBitsType.AICustomBitsInitial: return(stdGame.aiCustomBitsInitial); default: return(0); } }
public void SetRawFlags(CustomBitsType type, uint rawFlags) { switch (type) { case CustomBitsType.CustomBits: if (stdGame.customBits != rawFlags) { modified = true; stdGame.customBits = rawFlags; } break; case CustomBitsType.AICustomBits: if (stdGame.aiCustomBits != rawFlags) { modified = true; stdGame.aiCustomBits = rawFlags; } break; case CustomBitsType.CustomBitsInitial: if (stdGame.customBitsInitial != rawFlags) { modified = true; stdGame.customBitsInitial = rawFlags; } break; case CustomBitsType.AICustomBitsInitial: if (stdGame.aiCustomBitsInitial != rawFlags) { modified = true; stdGame.aiCustomBitsInitial = rawFlags; } break; default: break; } }
public bool GetFlag(CustomBitsType type, int index) { BitArray bitArray = bits[(int)type]; return(bitArray.Get(index)); }