private void HandleRegisterCustomGameMessage(RegisterCustomGameMessage msg, ref RestResponse response, RestDataRequestMessage message) { var user = this._context.Users.Find(x => x.Id.SessionKey == message.SessionCredentials.SessionKey); user.Server = new GameServerEntry(CustomBattleId.NewGuid(), msg.ServerName, this.HttpContext.Connection.RemoteIpAddress.ToString(), msg.Port, "EU", msg.GameModule, msg.GameType, msg.Map, 0, msg.MaxPlayerCount, true, false); Console.WriteLine($"New Server: {this.HttpContext.Connection.RemoteIpAddress.ToString()} {msg.Port}"); response.FunctionResult = new RestDataFunctionResult(new RegisterCustomGameResult(true)); response.SetSuccessful(true, "ResultFromServerTask"); }
private void HandleRegisterCustomGameMessage(RestDataRequestMessage restDataRequestMessage, RegisterCustomGameMessage messageContent, ref RestResponse response, RestRequestMessage request) { var user = _context.FindUserBySessionCredentials(restDataRequestMessage.SessionCredentials); if (user == default) { return; } user.HostedServer = new CommunityServerEntry(new GameServerEntry(CustomBattleId.NewGuid(), messageContent.ServerName, HttpContext.Connection.RemoteIpAddress.ToString(), messageContent.Port, "EU", messageContent.GameModule, messageContent.GameType, messageContent.Map, 1, messageContent.MaxPlayerCount, true, !(messageContent.GamePassword == null || messageContent.GamePassword.IsEmpty()))); Console.WriteLine( $"New Server: {HttpContext.Connection.RemoteIpAddress} {messageContent.Port}"); user.ConnectedServer = user.HostedServer.entry.Id; response.FunctionResult = new RestDataFunctionResult(new RegisterCustomGameResult(true)); response.SetSuccessful(true, "ResultFromServerTask"); }
public User FindServerHosterBy(CustomBattleId battleid) { return(Users.FirstOrDefault(x => x.HostedServer != null && x.HostedServer.entry.Id == battleid)); }