/// <summary> /// Attackiert mit der Waffe /// </summary> public void Swing() { if (item != null) { usingItem = true; } swing.Reverse(); }
private void GuiCheckbox_OnClick(object sender, MouseEventArgs e) { if (e.X > this.X + Width - tokenWidth && OnHover(e)) { if (check.Finished) { check.Reverse(); } } }
public EntityLivingBase(Rectangle[] bounds) : base(bounds) { //TileMaps für die BegweungsAnimationen Bitmap[][] images = new Bitmap[][] { ResourceManager.GetImages(this, "Right"), ResourceManager.GetImages(this, "Left") }; //Einfärben für die Hurttime Bitmap[][] hurtTimeImages = new Bitmap[images.Length][]; for (int i = 0; i < images.Length; i++) { hurtTimeImages[i] = new Bitmap[images[i].Length]; for (int j = 0; j < images[i].Length; j++) { hurtTimeImages[i][j] = RenderUtils.PaintBitmap(images[i][j], Color.Red, true); } } //Erstellen der Bewegungs-Animation und this.animations = new FrameAnimation[] { new FrameAnimation(FPS, false, images[0]), new FrameAnimation(FPS, false, images[1]) }; this.hurtTimeAnimation = new FrameAnimation[] { new FrameAnimation(FPS, false, hurtTimeImages[0]), new FrameAnimation(FPS, false, hurtTimeImages[1]) }; Facing = EnumFacing.RIGHT; animation = animations[0]; //Erstellen der BoundingBox für Kollisionen Box = new BoundingBox(this, animation.Image.Width, animation.Image.Height); //Erstellen der Schlag- und TodesAnimation swing = CustomAnimation <float> .CreateDefaultAnimation(1.0f); swing.Toleranz = 1E-2f; swing.OnFinish += (object sender, EventArgs args) => { if (swing.Increments) { swing.Reverse(); } }; swing.Reverse(); death = CustomAnimation <float> .CreateDefaultAnimation(1.0f); death.Toleranz = 1e-5f; Health = 20; }
private void CreateNewAnimation() { check = new CustomAnimation <float>(0.0f, 1.0f, (float current, float delta) => current + delta) { Toleranz = 1E-3f }; //Animation für den Haken check.OnFinish += (object o, EventArgs args) => { if (!check.Increments) //Soll wieder groß werden wenn es klein geworden ist { state = !state; token = state ? ((char)10003).ToString() : ((char)10007).ToString(); check.Reverse(); } }; check.Fire(); }