예제 #1
0
 // Update is called once per frame
 void Update()
 {
     m_lifeTime += Time.deltaTime * accelerationSpeed;
     transform.Translate(Gravity.GetGravityAt(transform.position) * Curves.QuadEaseIn(0, maxGravityMult, Mathf.Clamp01(m_lifeTime)) * Time.deltaTime, Space.World);
 }