// Start is called before the first frame update void Start() { m_id = CurvePlugin.CreateCurve(); // Create some empty parent objects m_keyPointParent = new GameObject("Key Points"); m_keyPointParent.transform.SetParent(this.transform); m_controlPointParent = new GameObject("Control Points"); m_controlPointParent.transform.SetParent(this.transform); m_lineRendererParent = new GameObject("Hermite Lines"); m_lineRendererParent.transform.SetParent(this.transform); //AppendVecKey(new Vector3(0, 0, 0)); //AppendVecKey(new Vector3(3, 0, 0)); //CurvePlugin.CurveValue curveValue = new CurvePlugin.CurveValue(); //CurvePlugin.GetValue(m_id, 0.5, ref curveValue); //Debug.Log(PluginHelpFunction.DoubleArrayToVector3(curveValue.vec)); CurvePlugin.SetVecInterpolationType(m_id, (int)m_vecInterpolationType); CurvePlugin.SetQuatInterpolationType(m_id, (int)m_quatInterpolationType); CurvePlugin.SetEulerInterpolationType(m_id, (int)m_eulerInterpolationType); m_curveLineRenderer.sortingOrder = 0; m_controlPointLineRenderer.sortingOrder = 0; }
public void SetEulerInterpolationType(int type) { CurvePlugin.SetEulerInterpolationType(m_id, type); m_eulerInterpolationType = (EulerInterpolationType)type; }