// Use this for initialization private void Start() { _characterController = GetComponent <CharacterController>(); _camera = Camera.main; _originalCameraPosition = _camera.transform.localPosition; _mouseLook.Init(transform, _camera.transform); _fovKick.Setup(_camera); _headBob.Setup(_camera, _stepInterval); _stepCycle = 0f; _nextStep = _stepCycle / 2f; _stamina = GetComponent <Stamina>(); _jumping = false; _audioSource = GetComponent <AudioSource>(); _underWater = FindObjectOfType <UnderWater>(); _mana = FindObjectOfType <Mana>(); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); gameController = GameObject.Find("Game Controller"); gameControllerScript = gameController.GetComponent <GameController>(); isPlayerAlive = true; }
//public int m_iScore = 0; // Use this for initialization private void Start() { //m_iHP = 100; //m_iBullet = 100; //m_iScore = 0; m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
private void Start() { #region StandardFPS m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); m_WalkSpeedStore = m_WalkSpeed; #endregion PlayerInit(); }
/// <summary> /// /// </summary> protected override void Awake() { base.Awake(); m_CharacterController = GetComponent <CharacterController>(); RoomMenu = FindObjectOfType <bl_RoomMenu>(); GunManager = GetComponentInChildren <bl_GunManager>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; defaultCameraRPosition = CameraRoot.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, HeatRoot, RoomMenu, GunManager); }
// Use this for initialization public void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); //Crouching m_StandardHeight = m_CharacterController.height; m_CrouchHeight = m_CharacterController.height / 2; m_Crouching = false; yes = true; }
// Use this for initialization private void Start() { m_Camera = Camera.main; m_CharacterController = GetComponent <CharacterController>(); m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); SetCursorLockState(false); m_MouseLook.Init(transform, m_Camera.transform); SetCursorLockState(true); _RotateCamera = true; SetGameRunning(true); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); m_vingette = GetComponentInChildren <Vingette>(); // m_CharacterController.material.dynamicFriction = 0.9f; }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); m_Anim = GetComponent <Animator>(); m_PlayerManager = GetComponent <PlayerManager>(); // Crouch playerHeight = m_CharacterController.height; }
public void Start() { _audioSource = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <AudioSource>(); LooseSound = (AudioClip)Resources.Load("Sounds/Loose"); HitSound = (AudioClip)Resources.Load("Sounds/Hit"); m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); UIManager.Instance.UpdateLives(Lives); }
// Use this for initialization private void Start() { if (isLocalPlayer) { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_MouseLook.Init(transform, m_Camera.transform); currentPower = PowerUp.NONE; health = gameObject.GetComponent <Health>(); inventory = gameObject.GetComponent <Inventory>(); powerActive = false; doubleDamageVar = false; pistol.SetActive(true); SMG.SetActive(false); chatUp = false; //Attaches the gun to the camera foreach (Transform child in transform) { if (child.CompareTag("Rifle")) { child.SetParent(Camera.main.transform, false); Vector3 newPos = child.position; newPos.y -= 0.5f; newPos.z -= 0.05f; child.position = newPos; break; } } powerUpTimerText = GameObject.FindGameObjectWithTag("Timer").GetComponent <Text>(); powerUpTimerText.text = ""; powerEffect.Add(PowerUp.DOUBLE_DAMAGE, doubleDamage); powerEffect.Add(PowerUp.FAST_FIRE, fastFire); powerEffect.Add(PowerUp.FAST_MOVE, fastWalk); powerEffect.Add(PowerUp.JUMP_HIGH, jumpHigh); powerEffect.Add(PowerUp.INVINCIBLE, invincible); } }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook = new MouseLook { smooth = true, smoothTime = 2f }; m_MouseLook.Init(transform, m_Camera.transform); }
// Use this for initialization private void Start() { if (!instantiated) { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); //m_AudioSource.volume = PlayerPrefs.GetFloat("Sound"); m_AudioSource.enabled = false; instantiated = true; } }
public void Start() { _networkView = GetComponent <NetworkView>(); if (_networkView.isMine) { m_CharacterController = GetComponent <CharacterController>(); m_Camera = this.gameObject.GetComponentInChildren <Camera>(); m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_MouseLook.Init(transform, m_Camera.transform); } }
// Use this for initialization protected virtual void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_HeadBob.HorizontalBobRange = 0.03f; m_HeadBob.VerticalBobRange = 0.03f; m_HeadBob.VerticaltoHorizontalRatio = 2; m_JumpBob.BobAmount = 0.1f; m_JumpBob.BobDuration = 0.2f; m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); // Eskild: Need to declare variables in order to change them via scripts. m_WalkSpeed = 8f; m_RunSpeed = 8f; gravityEnabled = true; }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); //added flying flags m_Flying = false; m_PreviouslyFlying = false; m_Descending = false; m_Ascending = false; }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = GetComponentInChildren <Camera>(); m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); GetComponentInChildren <Renderer>().material.color = playerColour; if (!isLocalPlayer) { m_Camera.gameObject.SetActive(false); } }
private bool LockOn_Mode; // Lock camera rotate on a GameObject casteable // Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); //--- LockOn_Mode = false; gun = GameObject.Find("Gun"); Camera_transform = GetComponentInChildren <Camera> ().transform; }
// Use this for initialization private void Start() { _rigid = GetComponent <Rigidbody>(); _collider = GetComponent <Collider>(); distToGround = _collider.bounds.extents.y; //m_CharacterController = GetComponent<CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); _test = transform.localRotation; }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; gameOver = false; playerDied = false; m_AudioSource = GetComponent <AudioSource>(); mouseLook = GetComponentInChildren <MouseLook>(); //m_MouseLook.Init(transform , m_Camera.transform); g = GetComponent <PlayerGravity>(); oxygenScript = GetComponent <OxygenLevels>(); numKeycards = 0; }
// Use this for initialization private void Start() { /*if(isLocalPlayer) { * GameObject screen = GEController.instance.uiTransitionScreen; * screen.SetActive(true); * }*/ GEController.instance.uiLobbyMenuNew.SetActive(false); //GameObject.Find("GameManager").GetComponent<MyNetworkManager>().setLocalPlayer(gameObject); nView = GetComponent <NetworkIdentity>(); m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); gameObject.name = "Player_" + nView.netId; //Debug.Log("Owner: " + nView.clientAuthorityOwner); if (!nView.isLocalPlayer) { GameObject.Find(gameObject.name + "/MainCamera").GetComponent <Camera>().enabled = false; GameObject.Find(gameObject.name + "/MainCamera").GetComponent <AudioListener>().enabled = false; } else { if (plrVisor != null) { plrVisor.SetActive(false); } } Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; cursorLock = false; //GameObject.Find("GAME_ENGINE").GetComponent<GEController>().SpawnPlayer(); }
private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; Camera.main.enabled = true; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_OriginalFlashlightPosition = m_Flashlight.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform, m_Flashlight.transform); instance = this; dying = false; clickHandler = null; InteractUI = GameObject.FindGameObjectWithTag("InteractUI").GetComponent <UnityEngine.UI.Text>(); }
// Use this for initialization private void Start() { gameStatus = GameObject.Find("GameStatus").GetComponent <GameStatus> (); m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_Prone = false; wasCrouching = false; wasProne = false; m_AudioSource = GetComponent <AudioSource>(); weaponManager = GetComponent <WeaponManager>(); cameraManager = Camera.main.GetComponent <CameraManager> (); noWeaponSpeed = 0.1f; m_MouseLook.Init(transform, m_Camera.transform); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = this.GetComponentInChildren <Camera>(); Debug.Log(m_Camera); m_Camera.gameObject.SetActive(false); m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_UseHeadBob = false; m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); tracerLocTexture = tracerLocPaint = 0; this.gameObject.SetActive(false); UIEnabled = false; lastTime = Time.time; }
// Use this for initialization private void Start() { m_CharacterController.enabled = true; if (isLocalPlayer) { m_Camera.enabled = true; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource.enabled = true; m_MouseLook.Init(transform, m_Camera.transform); _minimapCamera.enabled = true; _audioListener.enabled = true; transform.position = GameObject.Find("Spawn").transform.position; } }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); m_hold_fire_button = false; m_reaload = false; m_Animator = GetComponent <Animator>(); m_crossbow = GameObject.Find("crossbow"); m_waepon_Animator = GameObject.Find("crossbow").GetComponent <Animator>(); m_arrow_spawn_position_top = GameObject.Find("arrow_spawn_top").transform; m_arrow_spawn_position_bottom = GameObject.Find("arrow_spawn_bottom").transform; }
// Use this for initialization private void Start() { Transform[] ParentCam = GetComponentsInChildren <Transform>(); for (int i = 0; i < ParentCam.Length; i++) { if (ParentCam[i].GetComponent <Camera>()) { m_Camera = ParentCam[i].GetComponent <Camera>(); } } m_CharacterController = GetComponent <CharacterController>(); m_OriginalCameraPosition = m_OriginalCameraPosition == Vector3.zero ? m_Camera.transform.localPosition : m_OriginalCameraPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_OriginalCameraPosition, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
// Use this for initialization void Start() { Physics.queriesHitBackfaces = true; Cursor.lockState = CursorLockMode.Locked; camera = transform.Find("camera"); vcamWide = camera.Find("vcam_wide").gameObject; cc = GetComponent <CharacterController>(); handCam = Camera.main.transform.Find("Camera").GetComponent <Camera>(); handAnimator = Camera.main.transform.Find("hand").GetComponent <Animator>(); m_HeadBob.Setup(camera, 5); TagNodeCompound levelDat = NBTHelper.GetLevelDat(); TagNodeCompound player = levelDat["Player"] as TagNodeCompound; TagNodeCompound abilities = player["abilities"] as TagNodeCompound; TagNodeByte flying = abilities["flying"] as TagNodeByte; isFlying = flying == 1 ? true : false; transform.position = DataCenter.spawnPosition; transform.localEulerAngles = new Vector3(0, -DataCenter.spawnRotation.y, 0); camera.transform.localEulerAngles = new Vector3(DataCenter.spawnRotation.z, 0, 0); //NetworkManager.Register(ENUM_CMD.CS_ADD_BLOCK_NOTIFY, OnAddBlockNotify); //NetworkManager.Register(ENUM_CMD.CS_DELETE_BLOCK_NOTIFY, OnDeleteBlockNotify); LoadingUI.Close(); CrossHair.Show(); Hand.Show(); blockMeshFilter = Camera.main.transform.Find("hand/block").GetComponent <MeshFilter>(); blockMeshRenderer = Camera.main.transform.Find("hand/block").GetComponent <MeshRenderer>(); handMeshRenderer = Camera.main.transform.Find("hand").GetComponent <MeshRenderer>(); position = transform.position; forward = transform.forward; isInitialized = true; }
// Start is called before the first frame update private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_playerLook = GetComponent <PlayerLookController>(); m_AudioSource = GetComponent <AudioSource>(); Character = GetComponent <Character>(); PlayerWeaponsManager = GetComponent <PlayerWeaponsManager>(); m_HeadBob.Setup(MainCamera, m_StepInterval); m_playerLook.Init(transform, RotatePoint); m_FovKick.Setup(MainCamera); m_OriginalCameraPosition = MainCamera.transform.localPosition; m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; CurrentStamina = MaxStamina; Character.Health.onDie += OnDie; Character.Health.onDamaged += OnDamage; Instance = this; }