public void FinishWithCicle(float Spacetime)
        {
            float time = (float)maxTime + Spacetime;

            heads.AddPoint(heads.GetPointOnCurve(0), time);
            targets.AddPoint(targets.GetPointOnCurve(0), time);
            ups.AddPoint(ups.GetPointOnCurve(0), time);
            maxTime = time;
        }