public void DrawCurtain(bool forceClosed = false) { // Debug.LogError("Curtain Drawn"); if (curtainsDrawn) { return; } if (forceClosed) { CurtainLeft.Reset(); CurtainRight.Reset(); } //TriggerTitleAnimation(); //return; //CurtainLeft.Reset(); CurtainLeft.Play(true); //CurtainRight.Reset(); CurtainRight.Play(true); curtainsDrawn = true; }
public void PullCurtain() { if (!curtainsDrawn) { return; } // Debug.LogError("Curtain Pull"); CurtainLeft.Play(false); CurtainRight.Play(false); curtainsDrawn = false; //Disable the title on curtain pull. TitleAnimation.gameObject.SetActive(false); }