public static void LoadEssentials(ContentManager content) { if (EssentialsLoaded) { return; } Fonts.LoadFontContent(content); Cursors.LoadCursorContent(content); Pixel = content.Load <Texture2D>("Images/pixel"); ScissorRasterizerState = new RasterizerState { ScissorTestEnable = true }; SamplerState = SamplerState.AnisotropicClamp; EssentialsLoaded = true; }