// Use this for initialization void Start() { currentHealth = maxHealth; curMove = GameObject.Find("Cursor").GetComponent<CursorMovement>(); charMove = gameObject.GetComponent<CharacterMove>(); battleController = GameObject.Find("GameController").GetComponent<Battle>(); }
void Start() { p1 = ReInput.players.GetPlayer(0); p2 = ReInput.players.GetPlayer(1); p3 = ReInput.players.GetPlayer(2); p4 = ReInput.players.GetPlayer(3); CM = Cursor.GetComponent <CursorMovement>(); God = GameObject.Find("God").GetComponent <GodScript>(); }
void Start() { PhotonNetwork.offlineMode = true; playAgain_ButtonFrame.transform.localPosition = new Vector3(0, 50, 0); playAgain_ButtonFrame.SetActive(false); playAgain_ButtonFrame.GetComponent <Button>().onClick.AddListener(() => { SceneManager.LoadScene(4); }); continue_ButtonFrame.transform.localPosition = new Vector3(0, 50, 0); continue_ButtonFrame.SetActive(false); continue_ButtonFrame.GetComponent <Button>().onClick.AddListener(() => { continue_ButtonFrame.SetActive(false); menu_ButtonFrame.SetActive(false); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }); menu_ButtonFrame.transform.localPosition = new Vector3(0, -50, 0); menu_ButtonFrame.SetActive(false); menu_ButtonFrame.GetComponent <Button>().onClick.AddListener(() => { PhotonNetwork.Disconnect(); SceneManager.LoadScene(0); }); time.transform.localPosition = new Vector3(400, 275, 0); min = 0; sec = 0; playerInfo = (Playerinfo)FindObjectOfType(typeof(Playerinfo)); newplayer = (GameObject)Instantiate(singlePlayer, new Vector3(27, 12, 16), Quaternion.identity); newplayerTransform = newplayer.GetComponent <Transform>(); bodyTransform = newplayerTransform.Find("Body"); GetColors(newplayer.transform); playerName = newplayer.GetComponentInChildren <TextMesh>(); playerName.text = playerInfo.playerName; playerMovement = newplayer.GetComponent <PlayerMovement>(); cursorMovement = newplayer.GetComponent <CursorMovement>(); playerCollisions = newplayer.GetComponent <PlayerCollisions>(); status = "spawned"; }
private void Awake() { cursorData = FindObjectOfType <CursorMovement>(); keyboardTexture = FindObjectOfType <CopyTextureBuffer>(); tipsDisabler = FindObjectOfType <EnableDisableCalibrationTips>(); var TempGO = GameObject.Find("TipTabTipUnity"); if (TempGO == null) { enabled = false; Debug.Log("[MonitorToKeyboard] Can't find TipTabTibkeyboard GO."); } TextTip = TempGO.GetComponent <TextMeshProUGUI>(); }
//The grid should be generated on game start void Start() { instance = this; setSizes(); Instantiate(Cursor); cursorScript = Cursor.GetComponent <CursorMovement>(); createGrid(); spawnCharacters(); originTileTB = null; destTileTB = null; generateAndShowPath(); }
public Options(byte[] bytes) { cursorMovement = (CursorMovement)(bytes[0] & 0x01); cursorRepeatRate = (Speed)((bytes[0] & 0x18) >> 3); multiHeightToggleRate = (MultiheightToggleRate)((bytes[0] & 0xC0) >> 6); menuCursorSpeed = (MenuCursorSpeed)((bytes[1] & 0x0E) >> 1); messageSpeed = (Speed)((bytes[1] & 0x30) >> 4); battlePrompts = (bytes[1] & 0x80) == 0; displayAbilityNames = (bytes[2] & 0x02) == 0; displayEffectMessages = (bytes[2] & 0x08) == 0; sound = (Sound)((bytes[2] & 0x60) >> 5); displayUnequippableItems = (bytes[2] & 0x80) == 0; displayEarnedExpJp = (bytes[3] & 0x02) == 0; targetColors = (bytes[3] & 0x08) == 0; optimizeOnJobChange = (bytes[3] & 0x20) == 0; }
public void SetEnabledState(GameObject target, bool enabledState) { CursorMovement cm = target.GetComponent <CursorMovement>() as CursorMovement; if (enabledState) { BGMotionManager.GetInstance().AddBodyReadingListener(cm); } else { BGMotionManager.GetInstance().RemoveBodyReadingListener(cm); } //Sets visibility for an object and all its children target.SetActiveRecursively(enabledState); Renderer[] renderers = target.GetComponentsInChildren <Renderer>(); foreach (Renderer r in renderers) { r.enabled = enabledState; } }
// Update is called once per frame void Update() { // nameDisplay.text = objectName cameraMovement = CameraController.GetComponent <CameraMovement>(); cursorMovement = PointerMove.GetComponent <CursorMovement>(); isHover = cursorMovement.getIsOverPlayer(); selectPlayer = Pointer.GetComponent <SelectPlayer>(); isSelected = selectPlayer.getIsSelected(); if (isSelected) { PlayerUnit = selectPlayer.GetSelectedObject(); playerControl = PlayerUnit.GetComponent <PlayerController>(); isMoving = playerControl.getIsMoving(); } showUnitInfo(isSelected, isHover); showUnitCommand(isSelected, isMoving); if (isSelected && !isMoving) { unitCommand(); } }
// Update is called once per frame void Update() { if (objectSelected) { if (playerControl.getIsMoving()) { CursorMovement cursorMovement = PointerMove.GetComponent <CursorMovement>(); if (!cursorMovement.getIsOverPlayer()) { if (Input.GetKeyDown(KeyCode.Space)) { destination = Pointer.transform.position - new Vector3(0, 2.95001f, 0); float m = Mathf.Abs(destination.x - transform.position.x), n = Mathf.Abs(destination.z - transform.position.z); switch ((int)(m + n) <= 3) { case true: transform.position = destination; objectSelected = false; SelectPlayer sp = Pointer.GetComponent <SelectPlayer>(); sp.setIsSelected(false); playerControl.setIsMoving(false); break; case false: showUnitWarning(); break; } } } } } if (Input.GetKeyDown(KeyCode.Escape)) { UnitWarning(); } }
public Options( byte[] bytes ) { cursorMovement = (CursorMovement)(bytes[0] & 0x01); cursorRepeatRate = (Speed)((bytes[0] & 0x18) >> 3); multiHeightToggleRate = (MultiheightToggleRate)((bytes[0] & 0xC0) >> 6); menuCursorSpeed = (MenuCursorSpeed)((bytes[1] & 0x0E) >> 1); messageSpeed = (Speed)((bytes[1] & 0x30) >> 4); battlePrompts = (bytes[1] & 0x80) == 0; displayAbilityNames = (bytes[2] & 0x02) == 0; displayEffectMessages = (bytes[2] & 0x08) == 0; sound = (Sound)((bytes[2] & 0x60) >> 5); displayUnequippableItems = (bytes[2] & 0x80) == 0; displayEarnedExpJp = (bytes[3] & 0x02) == 0; targetColors = (bytes[3] & 0x08) == 0; optimizeOnJobChange = (bytes[3] & 0x20) == 0; }
private void Init() { cursor = new CursorMovement(this); crates = new List<Crate>(); stack = new List<VectorInt>(); grid.Children.Clear(); crates.Clear(); grid.ColumnDefinitions.Clear(); grid.RowDefinitions.Clear(); SizeInt size = Logic.Current.Size; for (int r = 0; r < size.Height; r++) { grid.RowDefinitions.Add(new RowDefinition { MinHeight = 16, }); } for (int c = 0; c < size.Width; c++) { grid.ColumnDefinitions.Add(new ColumnDefinition { MinWidth = 16, }); } for (int r = 0; r < size.Height; r++) for (int c = 0; c < size.Width; c++) { var cells = CellFactory(c, r); if (cells != null) { foreach (var cell in cells) { Grid.SetColumn(cell, c); Grid.SetRow(cell, r); grid.Children.Add(cell); } } } // So that the player has the largest z-Order... for (int r = 0; r < size.Height; r++) for (int c = 0; c < size.Width; c++) { CellStates tile = Logic.Current[c, r]; if (tile == CellStates.FloorCrate || tile == CellStates.FloorCrate || tile == CellStates.FloorGoalCrate) { var crate = new Crate { Element = new Image { Stretch = Stretch.Fill, Source = Resources["Crate"] as BitmapImage } }; Grid.SetColumn(crate.Element, c); Grid.SetRow(crate.Element, r); grid.Children.Add(crate.Element); crates.Add(crate); } } for (int r = 0; r < size.Height; r++) for (int c = 0; c < size.Width; c++) { CellStates tile = Logic.Current[c, r]; if (tile == CellStates.FloorPlayer || tile == CellStates.FloorGoalPlayer) { player = new Image { Stretch = Stretch.Fill, Source = Resources["Player"] as BitmapImage }; Grid.SetColumn(player, c); Grid.SetRow(player, r); grid.Children.Add(player); } } }
//private CharacterSelected charSelect; // References the CharacterSelected component // Use this for initialization void Start() { actionMenu = GameObject.Find("Main Camera").GetComponent<ActionMenu>(); moveConfirmMenu = GameObject.Find("Main Camera").GetComponent<MoveConfirmMenu>(); //cursorMove = GameObject.Find("Cursor").GetComponent<CursorMovement>(); emptyTileMenu = GameObject.Find("Main Camera").GetComponent<EmptyTileMenu>(); gameController = GameObject.Find("GameController").GetComponent<GameController>(); battle = GameObject.Find("GameController").GetComponent<Battle>(); //gridWorld = GameObject.Find("Grid").GetComponent<GridWorld>(); curMove = GameObject.Find("Cursor").GetComponent<CursorMovement>(); isSelected = false; moveMode = false; selectedPlayerName = ""; //charSelect = null; }
// Use this for initialization void Start() { cursorSel = GameObject.Find("Cursor").GetComponent<CursorSelection>(); cursorMove = GameObject.Find("Cursor").GetComponent<CursorMovement>(); gridWorld = GameObject.Find("Grid").GetComponent<GridWorld>(); moveConfirmMenu = GameObject.Find("Main Camera").GetComponent<MoveConfirmMenu>(); gameController = GameObject.Find("GameController").GetComponent<GameController>(); battle = GameObject.Find("GameController").GetComponent<Battle>(); //actionMenuOptionsBool = new bool[actionMenuOptions.Length]; selectIndex = 0; showCharActionMenu = false; waitChoosen = false; //selectedCharacterName = ""; }