public void Throw() { var item = CursorItem.GetComponent <Item>(); item.Drop(); ClearItem(); }
public void SetupDependencies(CursorItem cursorItem, List <RectTransform> UIElements, CanvasObjectStrobe playerBalanceDisplay, ResourceManager resourceManager) { this.cursorItem = cursorItem; this.UIElements = UIElements; this.GridSystem = GameManager.Instance.m_tileDataController; this.PlayerBalanceDisplay = playerBalanceDisplay; this.ResourceManager = resourceManager; }