public void Initbase() { rect = GetComponent <RectTransform>(); change = Camera.main.GetComponent <CursorChange>(); myvec = rect.localPosition; }
void Start() { mouseOver = false; obs = GameObject.Find("Main Camera").GetComponent <Observer>(); highlight = transform.GetChild(0).gameObject; cc = GetComponent <CursorChange>(); resumeZoomTF = resumeZoomVP.transform.GetChild(0); }
private void Start() { abilityHandler = Player.GetComponentInChildren <AbilityHandler>(); cursorChange = MainCamera.GetComponent <CursorChange>(); HbIndicator.Total = healthObj.MaxHealth; HbIndicator.CurrentHealth = healthObj.Health; anim.SetBool("full", FullyHealed); }
private void MoveCursor(Point p) { if (p.X > Width - 1) { p.X = Width - 1; } if (p.X < 0) { p.X = 0; } if (p.Y > Height - 1) { p.Y = Height - 1; } if (p.Y < 0) { p.Y = 0; } if (ReferenceC.SelectedX) { ReferenceC.XPixel = p.X; } if (ReferenceC.SelectedY) { ReferenceC.YPixel = p.Y; } if (MeasureC.SelectedX) { MeasureC.XPixel = p.X; } if (MeasureC.SelectedY) { MeasureC.YPixel = p.Y; } if (ReferenceC.Selected) { CursorChange?.Invoke(new float[] { 0, ReferenceC.X, ReferenceC.Y }); } else { CursorChange?.Invoke(new float[] { 1, MeasureC.X, MeasureC.Y }); } Invalidate(); }
// Start is called before the first frame update void Start() { dragging = false; prevPos = Input.mousePosition; pos = Input.mousePosition; isMoving = false; manual = false; promptUp = false; gpc = GetComponent <GridPlayerControl>(); cc = GetComponent <CursorChange>(); gsArr = new GridSpace[map.transform.childCount]; for (int i = 0; i < map.transform.childCount; i++) { gsArr[i] = map.transform.GetChild(i).gameObject.GetComponent <GridSpace>(); } }
// Use this for initialization void Start() { change = Camera.main.GetComponent <CursorChange>(); parent = transform.parent.GetComponent <RectTransform>(); parentLight = parent.GetComponent <LightItem>(); parentLight.points.Add(GetComponent <PointItem>()); button = GetComponent <Button>(); button.onClick.AddListener(ShowConfig); ChangeIndex(); if (isStart) { data.currentTime = parentLight.mydata.start; } else { data.currentTime = parentLight.mydata.start + transform.position.x - (parent.position.x - parent.sizeDelta.x / 2); } if (isStart || isEnd) { if (!parentLight.iscopy) { transform.position = new Vector3(GetComponent <PointItem>().transform.position.x, GetComponent <PointItem>().transform.position.y - 50); } else { transform.position = new Vector3(GetComponent <PointItem>().transform.position.x, GetComponent <PointItem>().transform.position.y); } } data.num = (transform.localPosition.y + 50) / 100 * Globaldata.LIGHT; if (data.num <= 0) { data.num = 0; } Globaldata.Global.DrawLine(parentLight.posTran); Globaldata.Global.SortePoint(parentLight.points); if (!isStart && !isEnd) { ShowConfig(); } }
// Use this for initialization void Start() { parent = transform.parent.GetComponent <SingleScaleplate>(); if (isInit) { ChangeMyself(time); isInit = false; } else { time = parent.index * 10 + ((transform.localPosition.x + 500) / 100); } change = Camera.main.GetComponent <CursorChange>(); _button = GetComponent <Button>(); _button.onClick.AddListener(ShowMyconfing); ShowMyconfing(); // Globaldata.Global .showItemManger. }
private void Start() { cc = GetComponent <CursorChange>(); obs = GameObject.Find("Player").GetComponent <GridObserver>(); btn = GetComponent <Button>(); }
public void OnCursorChange(IntPtr cursor, CursorType type, CursorInfo customCursorInfo) { CursorChange?.Invoke(this, new CursorChangeEventArgs(cursor, type, customCursorInfo)); }