/// <summary> /// Changes the definition of a color. /// </summary> /// <remarks> /// When it is used, all occurences of that color on the screen /// immediately change to the new definition. /// <para> /// The value of <paramref name="color"/> must be between 0 and /// <see cref="Colors"/>, and the value of <paramref name="red"/>, /// <paramref name="green"/> and <paramref name="blue"/> must be /// between 0 and 1000. /// </para> /// </remarks> /// <param name="color">Number of the color to be changed.</param> /// <param name="red">Amount of the red color component.</param> /// <param name="green">Amount of the green color component.</param> /// <param name="blue">Amount of the blue color component.</param> public static void InitColor(short color, short red, short green, short blue) { CursesMethods.init_color(color, red, green, blue); }