IEnumerator Post(string url, string bodyJsonString) { var request = new UnityWebRequest(url, "POST"); byte[] bodyRaw = Encoding.UTF8.GetBytes(bodyJsonString); request.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw); request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer(); request.SetRequestHeader("Content-Type", "application/json"); yield return(request.Send()); Debug.Log("Status Code: " + request.responseCode); // error.text = request.responseCode.ToString(); if (request.responseCode == 200) { CurrntUI.SetActive(false); TargetUI.SetActive(true); Email.text = ""; pass.text = ""; User.text = ""; Cpass.text = ""; } if (request.responseCode != 200) { errorText.SetActive(true); error.text = "Something Went Wrong"; } }
void Start() { if (PlayerPrefs.GetString("Login") == "Login") { CurrntUI.SetActive(false); TargetUI.SetActive(true); } }
public void OnSubmit() { logdata user = new logdata(); //user.username = User.text; // user.passward = pass.text; // jsonString = JsonUtility.ToJson(user); CurrntUI.SetActive(false); TargetUI.SetActive(true); Debug.Log(usernane); Debug.Log(passWard); jsonString = "{ \"password\": \"" + pass.text + "\", \"username\": \"" + User.text + "\"}"; Debug.Log(jsonString); StartCoroutine(Post(url, jsonString)); }
public void Translate() { TargetUI.SetActive(true); CurrntUI.SetActive(false); }