/// <summary>
        /// Performs action on start of the move.
        /// </summary>
        /// <param name="scheme">Scheme of the tile.</param>
        /// <param name="color">Color of the player making the move.</param>
        private void MoveStart(TileScheme scheme, PlayerColor color)
        {
            CurrentTileRectangle.SetLayout(scheme, TileOrientation.N);

            // If player was not on move and now he is
            if (CurrentOnMove != PlayerColor && PlayerColor == color)
            {
                // Clicking enabled on empty places
                foreach (var r in EmptyTiles.Values)
                {
                    r.MouseEventEnabled = true;
                    r.Visibility        = Visibility.Visible;
                }
            }
            // Else if player was on move and now he is not
            else if (CurrentOnMove == PlayerColor && PlayerColor != color)
            {
                PassMoveBtn.IsEnabled = false;

                if (PlacedTiles.TryGetValue(CurrentCoords, out TileRectangle currentTile))
                {
                    currentTile.RegionMouseEventEnabled = false;
                }

                foreach (var c in PlacedFollowerPositions)
                {
                    PlacedTiles[c].FollowerMouseEventEnabled = false;
                }
            }

            // Set on move
            foreach (var pair in PlayerScoreRecords)
            {
                pair.Value.OnMove = (pair.Key == color);
            }

            CurrentOnMove = color;
            CurrentScheme = scheme;
        }
 private void RotateRightBtnClick(object sender, RoutedEventArgs e)
 {
     CurrentTileRectangle.RotateLayout(TileOrientation.E);
 }