public virtual void Ondeath(float x, Skill f, Actor a = null) { OnDeath(x, f); if (GameManager.CurrentBattle.Foes.Contains(this)) { GameManager.CurrentBattle.Foes.Remove(this); } if (GameManager.CurrentBattle.Players.Contains(this)) { GameManager.CurrentBattle.Players.Remove(this); } CurrentTile.OnQuitting(); UnityEngine.Debug.Log(this.Name + " is death"); }