private void RefreshTasView() { CurrentTasMovie.UseInputCache = true; TasView.RowCount = CurrentTasMovie.InputLogLength + 1; CurrentTasMovie.FlushInputCache(); CurrentTasMovie.UseInputCache = false; _lastRefresh = Emulator.Frame; }
private void RefreshTasView() { CurrentTasMovie.UseInputCache = true; if (TasView.RowCount != CurrentTasMovie.InputLogLength + 1) { TasView.RowCount = CurrentTasMovie.InputLogLength + 1; } TasView.Refresh(); CurrentTasMovie.FlushInputCache(); CurrentTasMovie.UseInputCache = false; lastRefresh = Global.Emulator.Frame; }