public void WriteData(int wordOffset, ushort word) { if (wordOffset >= SectorGeometry.Trident.DataSize) { // // We just ignore this; the microcode may send extra words // and the controller was expected to ignore them. // Log.Write(LogType.Warning, LogComponent.TridentDisk, "Extra data word ({0}) written, offset {1}", Conversion.ToOctal(word), wordOffset); } else { CurrentSector.WriteData(wordOffset, word); } }
public ushort ReadData(int wordOffset) { if (wordOffset >= SectorGeometry.Trident.DataSize) { // // We just ignore this; the microcode may read extra words // and the controller was expected to ignore them. // Log.Write(LogType.Warning, LogComponent.TridentDisk, "Extra data word read, offset {0 }", wordOffset); return(0); } else { return(CurrentSector.ReadData(wordOffset)); } }
public void OnEditCamera(object o, EventArgs args) { Camera camera = null; foreach (IGameObject Object in CurrentSector.GetObjects()) { if (Object is Camera) { camera = (Camera)Object; } } if (camera == null) { camera = new Camera(); CurrentSector.Add(camera, true); } EditProperties(camera, "Camera"); }
private void Start() { gm_GameManager = GameObject.Find("EventSystem").GetComponent <GameManager>(); //scr_ClickSoundScript = GameObject.Find("Audio Source").GetComponent<UI_ClickSoundScript>(); evtInt_PopupScreen = transform.parent.GetComponent <EventInteract>(); evtInt_PopupScreen.go_Name.GetComponent <Text>().text = s_name; evtInt_PopupScreen.go_description.GetComponent <Text>().text = s_Information; evtInt_PopupScreen.go_Image.GetComponent <Image>().sprite = Event_Popup_Sprite; switch (i_EventType) { case 0: { //Start Event, infect people in random sector. Isolated. evtInt_PopupScreen.go_Button.GetComponentInChildren <Text>().text = s_ButtonText; int i_rand; i_rand = Random.Range(0, gm_GameManager.Sector.Length - 2); if (i_rand > 1) { i_rand += 2; } gm_GameManager.Sector[i_rand].GetComponent <corona_region_manager>().Infect(i_StartEventImpact); Debug.Log("Start event, infected " + i_StartEventImpact + " people in sector " + i_rand + "."); break; } case 1: //Single Random Sector Event Flat Values evtInt_PopupScreen.go_Button.GetComponentInChildren <Text>().text = s_ButtonText; corona_region_manager crm_RandomRegionManager = gm_GameManager.Sector[Random.Range(0, gm_GameManager.Sector.Length)].GetComponent <corona_region_manager>(); crm_RandomRegionManager.Die(i_KillAmount); crm_RandomRegionManager.f_Panic += PanicImpact; crm_RandomRegionManager.f_OutputFactor += EconomyImpact; crm_RandomRegionManager.f_FactorSpread += VirusImpact; gm_GameManager.SetCurrentEconomy(gm_GameManager.GetCurrentEconomy() + i_EconomyFlatImpact); break; case 2: //Finisher Event, Game Over (good or bad, win or lose) //nothing, just instantiating the prefab is enough. break; case 3: { //Global Event. Isolated. foreach (GameObject CurrentSector in gm_GameManager.Sector) { corona_region_manager crm_RegionManager = CurrentSector.GetComponent <corona_region_manager>(); crm_RegionManager.Die(i_KillAmount); crm_RegionManager.f_Panic += PanicImpact; crm_RegionManager.f_OutputFactor += EconomyImpact; crm_RegionManager.f_FactorSpread += VirusImpact; } gm_GameManager.SetCurrentEconomy(gm_GameManager.GetCurrentEconomy() + i_EconomyFlatImpact); break; } default: Debug.Log("Unknown event type called in Event.cs"); break; } if (i_EconomyFlatImpact != 0) { if (gm_GameManager.currentEconomy >= i_EconomyFlatImpact) { gm_GameManager.currentEconomy -= i_EconomyFlatImpact; } else { //gm_GameManager.CallEvent(); //TODO economic defeat event Debug.Log("CALL ECONOMIC DEFEAT IF IMPLEMENTED!!!"); } } if (f_ResearchProgress >= 0) { gm_GameManager.SetCurrentCure(gm_GameManager.GetCurrentCure() + f_ResearchProgress); } }