void UpdateScoreUI() { if (ScoreText != null) { ScoreText.text = CurrentScore.ToString(); } }
private void SetText() { if (_currentScoreText == null || _totalScoreText == null) { return; } _currentScoreText.text = CurrentScore.ToString(); _totalScoreText.text = TotalScore.ToString(); }
private void FirstJump(PlayerController obj) { animator.SetInteger(stateParam, 1); player.OnJump -= FirstJump; CurrentScore = 0; HighestScore = 0; HighestScoreTime = 0; scoreText.text = CurrentScore.ToString(); startTime = Time.time; started = true; }
public override Dictionary <string, string> GetGameSummary() { return(new Dictionary <string, string>() { { "Final Score", CurrentScore.ToString() }, { "Highest Combo", HighestCombo.ToString() }, { "Good Hits", GoodHits.ToString() }, { "Bad Hits", BadHits.ToString() }, { "Accuracy", ((float)GoodHits / (GoodHits + BadHits)).ToString("P") } }); }
void SaveHighScore() { if (CurrentScore > Prefs.GetInt(PrefTypeInt.LevelBestScore, currentLevelNumber)) { highScoreText.text = CurrentScore.ToString(); Prefs.SetInt(PrefTypeInt.LevelBestScore, currentLevelNumber, CurrentScore); } if (currentDistance > Prefs.GetFloat(PrefTypeFloat.LevelBestDistance, currentLevelNumber)) { Prefs.SetFloat(PrefTypeFloat.LevelBestDistance, currentLevelNumber, currentDistance); } }
private void SetScore() { if (txtUserName.Text == string.Empty) { MessageBox.Show("You must fill in the user name field to continue"); return; } var rand = new RandomNumbers.RandomNumber(); var number = rand.GenerateRandomInteger(1, 100); txtRandomNumber.Text = number.ToString(); if (CurrentValue > 0) { if (CorrectAnswer(CurrentValue, number)) { CurrentScore += 1; if (CurrentScore == 10) { MessageBox.Show("Well done! You have completed the game."); txtHighScores.Text = DisplayHighScores(HighScores); } } else { if ((CurrentScore > 0) && IsHighScore(HighScores, CurrentScore)) { //if (!HasEqualHighScore(HighScores, CurrentScore)) //{ HighScores.Add(new HighScoreViewModel() { Score = CurrentScore, UserName = txtUserName.Text, ElapsedTimeInMilliseconds = Watch.ElapsedMilliseconds }); //} } btnGenerateNumber.Enabled = false; Watch.Stop(); txtHighScores.Text = DisplayHighScores(HighScores); } } txtScore.Text = CurrentScore == 0 ? string.Empty : CurrentScore.ToString(); CurrentValue = number; }
private void LateUpdate() { MoveHandler?.Invoke(); //current scene score textCamPos.GetComponent <Text>().text = CurrentScore.ToString(); List <Direction> moveDir = CustomController.PositionCompair(previousPos, currentRoundPos, sconfig.gap); foreach (Direction s in moveDir) { previousPos = currentRoundPos; ObserverUpate(s); } }
private void UpdateScoreText() { //Updates the score display + plays the score animation (coroutine) if (pointsTextField) { pointsTextField.text = CurrentScore.ToString(); if (_scoreAnimCoroutine != null) { StopCoroutine(_scoreAnimCoroutine); multiplierTextField.transform.localScale = Vector3.one; } _scoreAnimCoroutine = StartCoroutine(ScoreAnim(0.3f, 2f, pointsTextField)); } }
public void ResetPlayer() { //resets the player state to start a new round UpdatePlayerValues(); StartCoroutine(DelayPlayerControl(0.3f)); transform.position = _startPosition; CurrentHealth = _maxHealth; healthBar.fillAmount = CurrentHealth / _maxHealth; CurrentScore = 0; CurrentCoins = 0; CurrentXp = 0; pointsTextField.text = CurrentScore.ToString(); //Projectile Upgrade StartCoroutine(SpawnProjectiles()); }
private void Update() { if (started == false) { return; } float time = Time.time - startTime; float score = player.transform.position.y; if (score > CurrentScore) { HighestScore = score; HighestScoreTime = time; CurrentScore = (int)score - (int)time; scoreText.text = CurrentScore.ToString(); } }
public override void LoadContent() { base.LoadContent(); SetText("Your current score is " + CurrentScore.ToString()); }
public void ResetScore() { CurrentScore = 0; ScoreText.text = "Score:" + CurrentScore.ToString(); }
/// <summary> /// /// </summary> private void DrawPlayfield() { TextManager.Clear(); var partnerpos = GetCurrentPartnerPosition(); for (var i = 0; i < TotalRows; i++) { for (var j = 0; j < TotalColumns; j++) { if (CurrentPosition.Row == i && CurrentPosition.Column == j) { DrawPuyo(CurrentPair.PuyoCenter, true); } else if (partnerpos.Row == i && partnerpos.Column == j) { DrawPuyo(CurrentPair.PuyoPartner, true); } else { DrawPuyo(Playfield[i, j]); } if (j == TotalColumns - 1) { TextManager.Write("_.", ConsoleColor.Black); switch (i) { case 0: TextManager.Write("Score:"); break; case 1: TextManager.Write(CurrentScore.ToString(), ConsoleColor.Red); break; case 3: TextManager.Write("Next:"); break; case 4: DrawPuyo(NextPairs[0].PuyoCenter); break; case 5: DrawPuyo(NextPairs[0].PuyoPartner); break; case 7: DrawPuyo(NextPairs[1].PuyoPartner); break; case 8: DrawPuyo(NextPairs[1].PuyoPartner); break; } } } TextManager.WriteLine(); } }
public void UpdateScore() { lblScore.Text = CurrentScore.ToString(); }
private void UpdateCurrentScoreLable() { currentScoreLable.text = CurrentScore.ToString(); }